Boss Strategy Thread
5 years ago
North Carolina, USA

Aeroza is pretty good to try and get first part of 3rd monsters mob fight.

Alaska, USA

Found a huge timesave for ROTS

35 strength hits a breakpoint where you suddenly deal way more damage this video had 36 but I later confirmed that 35 does the same damage. I tested up to 41 strength but it dealt the same damage as 35.

Hitting 35 strength can be hit in various ways, idk which way is fastest yet. Using the Valor Ring and Laughter Pin from MINC, as well as the Slayer Earring from Arrendelle + food can hit 35 with Ever After, alternatively you can throw on the Happy Gear w/ different accessories.

This should save around a minute.

Edited by the author 5 years ago
Saiyanz likes this
North Carolina, USA

There is also a 3 strength buster ring right next to purple mech in dice area in TB

Alaska, USA

yeah there are a ton of possibilities for hitting 35 strength, currently have no clue which is fastest.

Saiyanz likes this
Manitoba, Canada

we could grab an extra alonite in TT the one on the roof and use it later to upgrade happy gear or Fav Deputy once to get a bonus strength.

Western Australia, Australia

One stream 3 new Aerial strats I found enjoy

East Lothian, Scotland

Well now we know that Areial is op in late game

Saiyanz likes this
Western Australia, Australia

More strats from myself (mostly)

Finland

Monstropolis boss Ralph (proud LV1, so works in any category): Corona boss one shot with Ralph (beginner, but this setup is better in all categories):

Sayuri likes this
Finland

Found out efficient, seemingly consistent and easy Stitch usage for Final Xehanort. Tested on proud LV1, I think on beginner some variation of this should make rage form skip easy. On this video, I managed to rage form skip on proud LV1 using Ralph (not consistent or easy). The video also showcases a quicker usage of Stitch, which may or may not be enough to finish the boss on beginner.

Finland

Using Ralph on Marshmallow (LV1 Proud) (2:54:10 in case timestamp fails) As far as I know, he's open to be frozen by blocks after a pattern of swipe attacks, or always after a jump attack. That part needs more testing. Once you get him frozen, you want to enclose him with blocks in a way that the explosions don't push him out. Needs testing on beginner, I don't know the damage output there.

Edited by the author 5 years ago
Chicago, IL, USA

consistent Mech tested about 10 times with Danger Dash and 10 times has worked. Its either im really lucky or it actually really works!

Greece
Edited by the author 5 years ago
fullofdream likes this
Finland

The mech glitch seems as though it's different depending on your system. As in, some players seem to just get it easier than others, particularly on base PS4 and HDD (which is apparently what you have based on your submitted run). @fullofdream

fullofdream likes this
Finland

Improved Gothel Ralph strats. The idea is to directly move on to build the tower in front of the first block instead of putting a block on top of the first block. At the end, drop down to place the last block into the chain. This way you get more explosions and longer chains resulting in more damage. Leave the taller blocks for last so the tower doesn't get too high. To explain the worse damage in the 4th clip, it's better to place a downwards block after the upwards block to get better chains. You should always be getting 4-5x chains this way. One exception is getting 3 tall blocks, in which case I find it better to build the last 2 in air, chained next to the tower.

While a little trickier to pull off, this should increase consistency across all categories if the damage was previously sometimes lacking. Tested on LV1 Proud.

Edited by the author 4 years ago