8-3 speedrun question
1 year ago
Basque Country

is an strategical place to slow down the perfect time needed, but there are also slow downs in other places of the level the point is that, if you play perfectly the level, you end up the level at 243, and as it ends in 3, you get fireworks, which loses time with this slow down, they get a very high 242 to nail the level you prob can see this in some other levels in warpless

Edited by the author 1 year ago
United States

The slowdown at that particular pipe is a setup for the flagpole glitch at the end of the level. Some amount of slowing down is necessary regardless to avoid fireworks, and that setup takes care of both that delay and the subpixel manipulation needed to pull off the FPG.

3ommy25 and Silorally like this

Thanks for the replies. Stupid me thought they were just getting nervous

3ommy25 and SpeedIn like this
Basque Country

i mean, they probably are but go get the optimized runs that there are in the top rn an accidental slow down would probably lose at least a framerule + fuck the setups and stuff no way thats a thing in wr yk

Missouri, USA

First of all, I would like to state that I am not a speedrunner, and never will be, but I am interested in some of the mechanics of this speedrun in particular. I used to follow it more closely years ago.

There is something I have been wondering for ages, and this is the perfect topic to post it. A long time ago, I saw a TAS get 244 in 8-3, something that allegedly requires pressing both left and right at the same time at the start of the level. With all the insane tricks people have managed to pull off with frame-perfect inputs, I would assume that this one would have been tackled by now, unless it doesn't save a framerule. But a frame rule is not as long as a Mario second (21 frames per framerule to 24 frames per second on the Mario clock), so one would assume it would be enough to save at least one. But in a recent video, I saw Kosmic claim someone would be able to tie the TAS in a run. How is this possible without getting a 244 on 8-3?

Edited by the author 1 year ago
Saarland, Germany

Lets say you can somehow use L+R and can get 244 IGT in 8-3 (were talking about NTSC ofc). Because of how the framerules line up, the 244 IGT Framerule actually ties the 8-3FPG rule, which is the reason the L+R TAS doesnt save any time in 8-3 compared to a 242 FPG. Point is, you can't get 244 IGT by RTA rules on NTSC, its impossible without using L+R. On PAL you can actually easily get 244 if you play the level normally without slowing down because idk PAL is weird, lmao.

Missouri, USA

So what I don't really understand is: If one Mario second is 24 frames, and one frame rule is 21 frames, where do we lose at least 4 frames to make both runs line up to the same frame rule, if one is at 244 and the other is at 242?

Edited by the author 1 year ago
United States

The TAS with L+R gets 244 but doesn't do FPG (it can't do FPG without getting 243), and this is the same framerule as high 242 with FPG.

yeabruh likes this
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