NG+ Coop Genocide Time is wrong
6 years ago
Île-de-France, France

[ This issue has been fixed ]

Hello everyone, I'm currently working hard on doing a route for this category and while I'm still on it I've discovered that the time displayed at the end of the chapter is not a good reference.

Let me explain, when you start a chapter with your mate, you're seeing each other while being sit. Once both player have joined the server the time begins, which means the time at the end depends of your connection.

Here are some proof : Current WR Chapter 2 start around 2m29s and finishes around 5m18s (End of Chapter time 3m02s) While with my mate Chapter 2 starts around 34s and finishes around 2m10s (End of Chapter time 1m54s) (Language is in french but whatever)

It really shows that the time starts when both player can see each other but the duration of this non playable part depends of your connection. Coop WR waits around 10s while with my mate it's almost 20s.

What can we decide to fix this since the time at the end of the chapter is wrong ?

Edit : I forgot to say my mate and I are playing on the v1.08 because we can play on easy (which includes less ennemies) and this version is more stable.

Edited by the author 6 years ago
Île-de-France, France

Hey, i'm the mate he mentioned :)

I propose to display a timer during stream and get the start of the timer at the animation where the characters stand up, and for the end of the timer, when the screen fades to black when we finish the chapter. And then we do the sum of all of the chapters for the final time. What do you guys think of that ?

Yoyoshi likes this
Île-de-France, France

After some try with Janmumrik (or memerik) we firgured out that the time waiting is consistent and chapter dependent.

Server selection, connection speed and PC specs aren't influancing the time or at least aren't impactful enough to change the way we add time.

Only the version of the game has a truly impact on the result as I mentioned above.

Edited by the author 6 years ago
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