Load Removers & Time without Loads
7 years ago
United States

This seems to be a topic that hasn't been addressed before (at least on these forums) which I find quite strange considering the majority of runners for this game are on PC (not that its any less of a problem on consoles). Its no secret that PCs come in all varieties, with variables that contribute to different load timings, which is why load removers were made in the first place: to make running these kinds of games fair for any and all who want to give them a try.

It may not seem like much, but in a game with times as optimized as Outlast, every second (and in the case of any%, millisecond) counts. There are some categories that have no load screens, and others with 3-4 (which when they take from ~4 to 10 seconds per loadscreen make a pretty big difference). All platforms have access to SSDs (Solid State Drives) to improve load times for those willing to invest in them. With RTA being the only option for submitting run times, this creates pretty blatant disadvantages for runners with lesser systems.

I realize the community has done this since the game's beginning and is not likely to change this far into its lifespan, so at the very least I'd hope this is something that is addressed in Outlast 2.

I'd love to hear the community's thoughts on this.

Smooches,

Andy

Optic_Darksyde and dacheeko like this
Finland

Has a load remover been made for outlast? Not to my knowledge. Anyway I think it should be implemented for Outlast 2 if possible. Even better if you could remove loads on consoles, but that has to be done manually. If that would be required, everyone would have to do it themselves, I think it's too much/time consuming to ask mods to do it.

andyrockin123 likes this
United States

I've tried making a load remover for Outlast but its a bit out of my skillset :(

Also I'd think consoles tend to have less variance since the hardware's generally the same though; hopefully the leaderboards will have separate categories for each platform this time around for Outlast 2.

Optic_Darksyde likes this
Finland

Normally consoles should be less variable, but on PS4 for some reason the loadscreens have gotten faster over time with new ps4 firmware updates, making times easy to beat with worse runs thanks to faster loading. For example the any% loadscreen has gradually gotten faster from 22 seconds to 15 seconds, and that's just one loadscreen. But I guess that might not happen on Outlast 2.

andyrockin123 likes this
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Loadless Timing Update

Due to discoveries in how the main menu works there have been some changes to the load remover

  • Timer will pause in the main menu for 1.5 seconds, it will resume after 1.5 seconds if in the menu for too long
  • Timer will begin if you move your mouse before you start moving at the beginning of t
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