Rules clarifications
6 years ago
Texas, USA

I want to get into some Quest for Glory speedrunning, but I have questions around some of the rules and I figure I should probably get them out of the way before I start posting some times (I'm also trying to avoid watching the existing runs so that I can do my own routing first before I compare later, though I'm aware of how broken QFG1 is already):

  1. Are there any hard and fast rules around Dosbox? I'm running the Daum build for that MT-32 sound and specifically want to know how many cycles I can use on my cpu.
  2. Game versions. Any ones to stick with? I saw the TAS of the original hero's quest and know that you don't need to learn hiden goseke in that version, but later versions require it. For the most part I have the GOG versions anyways.
  3. When exactly does the timer start and when exactly does it end? On a per game basis. (Example: I'm assuming QG1VGA starts when the Spielburg entrance screen loads and stops when the ceremony screen displays, but want clarification)
  4. Defining 100%. I saw another thread that says all points, but I vaguely recall one of the versions of QFG1 having a bug where some points intended for magic-user could be obtained by thief. Get the points intended for thief to add up to 500, or just get 500?
  5. Related to above; Fighter 100% in QFG2. All paladin points too, or just the 500 and skip paladin?
  6. QFG5 - since points cap at 1000, what is 100%?
  7. Small one - I noticed that the QFG1VGA thief any% and any% times don't match. Are there rules prohibiting the dispel potion skip in thief any%?
  8. Finally, is there any sort of leaderboard or categories for a one character all games run?
misterprmiller likes this
Pennsylvania, USA

Wow. I'm sorry I totally missed this part. I'm usually a LOT more attentive.

  1. 10,000 cycles, which is the GOG.com release, seems to be what we're going with.
  2. Since I'm kind of the guy who works on this series, I say go with whatever version works. If you find a faster version of some of the games, go with the faster version. In particular, I can think of two faster tricks in QFG4 that only work on the diskette version. For QFG1EGA, I SERIOUSLY recommend picking up a copy of Hero's Quest, or version 1.00 of the EGA. As you've noticed, not having to free the bear is a serious time save. For EGA 100% runs, I don't believe there are any serious differences between the games.
  3. I've been working on SDA timing. In other words, the moment you gain control (intros don't count) and the moment you lose control (epilogue doesn't count).

QFG1 - When the Sheriff says "Good luck on your quest!" and ends when you either 100%) hit Baba Yaga with the mirror, or Any%) hit the exit in the Brigand's fortress. Just waiting for a loading screen when you are very obviously done seems pointless to me. QFG2 - After Abdullah's intro speech is over, and ending the moment Ad Avis begins to fall to his doom... with the caveat that even this is likely to glitch in the EGA, so it must go to the next screen and finish. I've had it where Ad Avis falls over and over again and the ritual continues... it's annoying, because there had to be a possible glitch with the LAST moment. QFG3 - When you gain control, after Uhara walks away. Ends when the last click happens to kill the Demon Wizard/knock the crystal thing into the portal depending on class. QFG4 - When you gain control after the "what city did you luggage end up in" intro, and ends when you click the staff to the Avoozl's crystal. QFG5 - Begins immediately. Ends when you decide to become king of Silmaria (or not, although this takes longer).

  1. My "vote" is that if the game gives you message that you have achieved a maximum score at the end, you've completed a 100% run. So yes, that glitch with Detect Magic, in my humble opinion, is a very valid method. Because killing Fred as a thief/magic-user is ridiculous, and it works out perfectly that you can skip RNG entirely with this method in the Thief route. Now, if someone were to find a way to glitch themselves all the way to a maximum score, I'd say that'd be a new category.
  2. This is a great question. I'd be all for having separate categories for this, because technically, it's 110% with the Paladin points. Again, if it says, "You've completed the game with a maximum score," I say you're good to go.
  3. Admittedly, QFG5 is the game I'm most ignorant about. Good question. I'll look into it and ask someone who has a bit more experience.
  4. I did this on purpose to distinguish the difference between the "large-skips" category and the "any %" category. Because, with the dispel glitch, technically any class becomes viable with literally no difference in route. Magic-User and Thief are identical. Fighter only adds on about 20-30 seconds. For now, Any% seems to be housing the large-skips. The individual classes are housing legitimate Any% no major-skips.
  5. Unfortunately, no, but I'm all about adding that category as it's own game... in fact, I'll look into it. I think it should be. There's no SDA "precedent for a multi-game gauntlet" according to SDA admins, so it didn't really have a home. This seems like as good a place as any for one.

I'm thrilled to see another QFG speedrunner. :) Reach out to me directly at my screen at gmail.com if you have questions about why somethings work and others don't. I'll do the best I can.

Pennsylvania, USA

Answering no. 8, there is a new entry added which addresses the multi-game gauntlet, under the name "Quest for Glory Collection." I have added specific rules to the genre which I believe make sense for each of the classes/catagories. I also added the correct number of points necessary for each game, including QFG3 which has different amounts depending on class due to programming errors.

Paladin Any% was VERY interesting to think through, and I believe adds quite a bit of versatility depending on the route.

Pennsylvania, USA

I've now added rules for each individual category for each individual game, added one or two categories, and made some adjustments to each that made sense. I'll list them here. Feel free to discuss.

  1. Any% in QFG1 is now "Any% with Major Skips" to differentiate between a full game and the Dagger-Glitch for the Brigand's Room. The Dagger-Glitch is the big differentiation, after all.

  2. Any% is now "Import Any%" for games beyond QFG1. In QFG2 this is for all imported characters. In QFG3 and beyond, it's for Fighter/Wizard/Thief, because Paladin has it's own category.

  3. Changed 100% in QFG2EGA to Max% for Fighter and Wizard, because they can get to 550 points. Thief was kept 100% because you cannot gain 500 points without DQing yourself from becoming a Paladin.

  4. Changed QFG2VGA to Max% for all characters again with the Thief exception. Although, I believe they have patched this problem out, I just haven't had the time to run through the Thief to see if you can get 550 points.

  5. QFG3 - I've left room for error and correction in the 100% categories for each class, because there are three different lists for what the final possible score should be. It'll be a while before I sort through this, but the rules are there and allow for correction and what happens if correction happens.

  6. QFG4, known for it's glitchiness, required the least amount of special considerations. Apparently, it's the cleaniest to speedrun because there's no major-skips glitch (yet) and all the points work. :)

  7. QFG5 -100% is 1,000 points. Added a new category for the Bruno-Frostbite skip glitch, because, let's be fair about it, it should be. Any% for the individual classes now prohibits the Bruno-Frostbite skip.

Edited by the author 6 years ago
Texas, USA

I'd adjust some of the rules wording on the class any% categories and ban any major skips (and explicitly list dagger-glitch in QFG1 and early Bruno in QFG5 as examples), but I'd also rename the categories so that the one that allows major skips is just any% while the others are labeled "no major glitches". That renaming is largely to keep it consistent with the way other games name categories - they tend to list restrictions rather than allowances.

One last question - the new wording on any% major skips in QFG1 suggests that we're allowed to cheat stats like crazy. Intended? A test run of QFG1VGA had me get about a 2:38 (no video proof yet) when my thief boosted stats, picked the lock on the cave door, killed Fred and climbed past Toro.

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