Sync up timing with NES version?
6 years ago
United States

The NES leaderboards starts when you click Push Start on Round 1 and ends when it says Round Clear on the appropriate round.

We currently use the Game Select screen exit and the last block disappearing respectively. Do we see a benefit to syncing up these timing methods?

Illinois, USA
Moderatorchaos_defrost
Any/All, They/Them
6 years ago

The Game Select Screen exit start point, I interpreted as the same start point "Push Start at Round 1." You start time at the same time you confirm the game options are correct to begin playing the game in both runs, and timing should start there in both runs.

There is about a half-second between time of last block disappearing in NES Tetris 2 and when Round Clear appears. For SNES, this difference is relatively negligible due to animation differences - Considering the times for the runs for this game on both consoles are currently to the second, I don't see any substantial difference in making SNES Tetris 2's endpoint "time ends at appearance of Round Clear" for run consistency. It's a much lower timing difference than making the NES one "time ends when last block disappears."

I don't see the few frames between last block and Round Clear appearing deciding SNES Tetris 2 records (yet), so if consistency among versions is important, changing the SNES run to "Timing ends at Round Clear appearing" seems best.

United States

Sorry for not getting back to this sooner. The "Game Select screen exit" is when you exit the menu with options such as changing music etc, there is actually a second press you have to do after that fade out when the round 1 start option appears on the screen.

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