Pazuzu Research (Work in Progress)
3 years ago
Germany

Hey there, i started with a little research and looked a bit deeper into the behavior of our beloved Friend Pazuzu.

I share my results here and maybe you can work with that (Since i am not an expert in TAS'ing or anything like that)

Anyway, here is what i have done today:

I was talking to him on Floor 3, Floor 1 and Floor 7 multiple times and writing down the results. Here is what i got: https://drive.google.com/file/d/1ZVHDlbF7vGzlRWXSpfnzClrSxXy1-hnI/view?usp=sharing I guess the Sheet is understandable, basically top rows: Which floor i talked to Pazuzu. The left column indicates where he went afterwards.

Example: I talked to him on Floor 3 and he showed up on Floor 1 FOUR times, which is in my sample 13,33% (4 times out of 30 times talking to him). I wanted to do 100 or more per Floor, but i got a little distracted ;)

Furthermore i figured out a couple more things during this.

If you talk to him on Floor 7, he NEVER goes to floor 6, so don't you ever talk to him on Floor 7! I finally figured out how Pazuzu works (Maybe that was known already no idea).

He basically loops from Floor 1 to Floor 6 and advances every single Frame, but this is only true at a certain point when you talk to him. Obviously he skips the Floor you are on, so let me give you an example for understandings:

You talk to him on Floor 3, the loop begins on Floor 1 Frame 1 - Floor 1 Frame 2 - Floor 2 Frame 3 - Floor 4 Frame 4 - Floor 5 Frame 5 - Floor 6 Frame 6 - Floor 1 .... (I guess you got it)

The problem is, you don't know where you start in the Loop, so it is possible to start like my example mentioned above (Frame 1 - Floor 1) Or like this, for example: Frame 1 - Floor 4

Unfortunately its even a little more complicated, since he "switches" between the Floors at the beginning when you approach Pazuzu and start talking to him. The Loop only begins as soon as the Textbox is fully shown. And as i mentioned, you never know where you are in the loop.

Here is a small visual example:

Maybe you can use any of that for further investigations!

Edited by the author 3 years ago
ShuriBear likes this
Maine, USA

Silly question, but if this pattern is entirely frame-based, then would it be possible that saving before first talking to Pazuzu, doing soft (or hard) reset to set the RNG back to original, load the file, then talk to Pazuzu that you might be able to find the frame to get the most optimal results, or at least consistent results? Or does RNG in this game get loaded to the state it was at on save?

This has probably already been done, but this is all new to me, so forgive me if this is a redundant question.

Germany

Yeah that's a thing that needs to be tested.

Nobody (At least i dont) know when Pazuzu's "Loop" begins. Could be at the Start of the game or as soon as you enter the Tower, maybe its also only dependend on his Sprite animation (Wingflap) in the Dungeon Map.

I probably going to test next if a Save+Reset gives you identical/similar results or if it is random.

Germany

Not really working on this since i have limited knowledge about reading Memory out of a Game.

Pretty much need help for further improvements.

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