Category rule inconsistencies on stopping timer
3 years ago
Scotland

I was looking at the category rules for the class% categories, and I noticed the rules seem to contradict themselves regarding whether the timer should be stopped or not while moving between maps.

For example Ranged Assassin% Category Rule 3 says "We want the runner's ability to be assessed, not your computer, so pause the timer as soon as you give the last hit on each Nexus of the 3 phases". But then Rule 5 says "The timer doesn't pause in between maps". So I'm not really sure how to determine the run time.

I also noticed that the Support% Rule 3 is different from the other class% Rule 3s - it doesn't contain this sentence about runner's ability, but all other class% category rules do.

LD_SPEEDRUNS likes this
Minas Gerais, Brazil

Sorry for the confusion, I'll fix it. But already answering your question, it is to pause the timer between matches.

almightybob likes this
United States

I just fixed this, I removed the extra language from Rule 3 and changed Rule 5 to the below, for all current full-level categories except the Veteran Intro. Although come to think of it perhaps that category should be changed too, to the sum of in-game time from the frame control of the character is gained to the frame the victory condition is met, for each of the 3 stages (requiring re-timing of all existing runs for the category).

"5. The time for the run is the sum of in-game time taken across all 3 maps. If necessary, ties will be broken by timing frame-by-frame across each map, from the frame the timer hits 00:00 (no negative sign, i.e. the frame the gate opens) until the frame the core hits 0%. Unless there is a tie, do not time or report to this precision."

LD_SPEEDRUNS likes this
Minas Gerais, Brazil

Nice Freeze, thks

freeze457 likes this