Title says it all-- 1.0.2 patch just dropped and seems a little more substantial than 1.0.1. I'm wondering if any tech has been affected/patched out, and listing it on the forum should leave a nice "paper" trail for anyone who googles this question.
I don't think the patch notes mentions anything that would affect currently used speedrun glitches, but whether they patched said glitches without saying so remains to be seen.
I can confirm PseudoWaveBeam and WaterBombJump still work in 1.0.2. It seems they only patched certain softlock situations and a bug with the IGT. Also It looks like they intentional avoid to touch any relevant gameplay glitches. I like it.
Apparently, it also restored loading times back to the way it was in 1.0.0, as tested by some runners, so that’s a good thing.
Effective immediately, the only acceptable image host for IGT proof is "Proof", our community-managed image host. We made this decision mainly because of the ephemeral nat