Double Jump help
8 years ago

I have been doing runs for about a month and my run almost always dies at double jump. I have just done it from feeling so far. Does anyone know the metronome set up that people are using so I can make this more consistent?

United States

140 BPM seems to be the most-used.

Alabama, USA

What Zeph said, 140 bpm, but if you are starting out, it isn't really a good idea to be doing Double Jump early on into running this game, you can easily have a good time without it. Do what you please, but it's just a piece of advice for running this game.

Florida, USA

If you do really want to incorporate it though, I can say it also helps to practice landing on the platform by jumping on the bench in the blimp area behind west rogueport, but note that the distance from the ground to the top of that bench is equal to the distance from the top of the platform for Yoshi skip between the max height you can get from a jump off the bottles, so a spin jump is often required for the real trick. It still helps a lot in getting the muscle memory for landing the second jump though, and the method I use is hold up then immediately straight left after you jump, though some use up then up-left, and an older method uses down then down-down-left (in between down and down-left), but I've found up then straight left to be the most consistent for me.

Even with all this though, the trick is still super difficult and I don't think anyone is very consistent at it yet, so if you are starting out and really don't want to deal with this trick, that's perfectly reasonable, it only saves up to ~10-14 minutes with good execution, so you aren't doing a drastically different route. The downside to skipping it though is chapter 3 RNG can be a pain, and you'll need to learn the JP conditions if you don't know them, which you can find images for on the resources page.

I appreciate all the info. I have been running the game for a while with just skipping double jump and I decided i want to incorporate it finally XP. But with the 140 Bpm on what beat do you hit a again to do the jump? I imagine you start when you hit a to start running away.

Florida, USA

Yes, you start counting as soon as you hit A to run away, and you jump on the 13th beat. Also, one thing I forgot to mention is make sure you're not mashing A to get the spin jump; you need to hold A for a few frames in order to get max height out of the jump. You only want to hold it very briefly, but you definitely don't want to mash.

France

it'll help you Kappa

(big thanks duckinjail1200 btw, I understand it a lot more now)

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