Forgotten Ruins to Jail in the Mountain OOB strats for collectible runs
8 years ago
Bretagne, France

Hello everybody,

I don't know if it was known before but i found out that you can go over Forgotten Ruins very similarly to the OOB over Jumping Over (http://www.speedrun.com/ots/thread/v4a9s) like this:

The timing needs a lit bit of training to get used to but it's not that difficult. The hardest part is the very short time window you have to <shoot right>+<jump right> at 0:11.

It's pretty useless for any% runs. The current any% route is 5s faster (IGT). It's even worse for real time because there is a life capsule in the way which pops up some dialogue.

But for collectible%, it's a gain of about 10 seconds because it's on the path of a life capsule. It also means that you can fail it 1~2 times (depending how you fail) and it would be still worth it.

(P.S. Dont forget to jump over the two OOB screens or you'll get a collision glitch.)

Edit: Apparently, it's possible to do it faster and for this OOB to be beneficial for any% runs. More details here: http://www.speedrun.com/ots/thread/edlcz/1#yq3hx

PrettzL likes this
Denmark

Very nice trick. The life capsule is useful even in any% IGT because it allows you to do an extra damage boost.

EDIT: I misunderstood what you meant by saying "The current route is 5s faster IGT." I thought this trick was 5s faster, but obviously that is not the case. With decent execution I'm confident this new strat is at most 2s IGT slower than the ordinary strats, at least that's around what I've been getting when trying it out. Still I don't see it being useful except in runs where you really need the life capsule.

Bretagne, France

Sorry about the confusion. I change the sentence a little bit hopefully fixing the confusion.

Bretagne, France

Here is a faster way to do this OBB (but a little bit more difficult):

For any% IGT: This is only 1 second slower than the current route when done perfectly but you get a life capsule. Combining with the life capsule you get with ghuia's WR route, it's allowing you to do a run with 3 life points. This way, you can go through some rooms faster. For example:

Blue Lake:

Amazing Horseshoe:

From what i've tried, i think it gets an overall benefit of ~4 seconds for the whole run if everything is done perfectly so.... This OOB can actually be beneficial for any% IGT runs. It's just not an easy one to pull off correctly and for a quite small time saving.

PrettzL likes this

Nice Rezoons!

I had previously messed around with damage boosting through amazing horseshoe.

The properties that I was aware of at the time made it intensely difficult though. It takes 4 hearts to be able to fall in to the big guy in Amazing Horseshoe and get behind him because touching enemies the invincibility is much shorter.

Being hit with the big guys shots only does 2 hearts of damage and has a slightly longer invincibility time.

Denmark

Nice work. One additional application I found for it is to dmg boost on the ghost in Grigori's Tower right away. The timing is pretty precise, both in regards to the initial jump off the ghost, but after that you also need to be very quick to avoid the ghost blocking your path as you ascend. Thought I would share:

rezoons likes this
Bretagne, France

Wow, pretty cool ghuia! Nice discovery. You have to be as quick as possible to shoot the ghost but even if you miss you can still go the intended way so that's not even a dangerous strat. The only risk is to touch the ghost a second time because you wouldn't be able to damage off the brute and loose a lot of time. But i think i found a way to avoid this problem and make your strat a little faster by going to the right instead of the last after the damage boost. Like this:

It's not much faster but it's enough to avoid the ghost coming back. The only added difficulty is not to shoot too fast after the damage boost or you will get teleported before touching the ground and won't be able to jump.

To Prettz: I think you can fall on the brute in amazing horseshoe with only 3HP. That's what i did in my collectible run at 11:07 (timecode of the video, not the run)

But it's still a little faster to go through him by getting shoot.

Bourgogne, France

In Amazing Horseshoe, I was dropping (when I failed to bring damage boost in the speedruns months ago...) on the brute itself, I don't really see a time difference between your strat and mine, maybe a few frames... I don't know...

Bretagne, France

My strat is a little bit faster (but not much). You can see it because in my strat, you can go through the brute right after his second shoot. In your strat, it correspond to the moment you start dropping on him so that's probably a time save of something like, less than half a second.

Denmark

If you do the start of Amazing Horseshoe quick enough, then the drop-down method is faster because you don't have to wait for the second shot. See:

I'm all the way through the brute by the time he shoots the second shot we would normally be waiting for.

Bourgogne, France

Just remember that my movements are bad, so don't judge only on my video. ;)

Bretagne, France

Yes, my bad, it's indeed faster by dropping down if you go as fast as ghuia. I wasn't able to go this fast too, that's why i thought it would be faster to get shoot. Thank you for the clarification!

Timbouton likes this
Bourgogne, France

So I guess both are good, just depends on how confident you are with your movements... Overall, by implementing all these damage boosts, what would be the time saved over doing the route with only 1 heart ? (and how much time do you loose to go grab both hearts ?)

Bretagne, France

Grabbing the heart at outpost cache: This is what ghuia is doing in his WR run. Grabbing the heart while doing the OOB at "Jumping Over" doesn't loose any time. Doing the OOB is actually a ~2s gain over the "in bound" route as ghuia detailed here: http://www.speedrun.com/ots/thread/v4a9s Now, the only place where having 2 heart saves a lot of time is at the brute in "the guard". It saves ~5s. (By comparing ghuia's run with Basilic's run)

So... I would say this is overall about 7 seconds saved.

Grabbing the heart at forgotten ruins: This is what i detailled here http://www.speedrun.com/ots/thread/edlcz/1#yq3hx. Grabbing this heart makes you loose only 1 second if done perfectly. Now, as to how many time you saves overall by having 3 hearts, it's a little more difficult to know because it doesn't allow for "big" time saving, just a lot of small ones. I would estimate it around 3~4 seconds.

In the end, the time saving is not negligible. Nevertheless, both OOB are not easy and depending of how confortable you are with the run, the risk/reward may not be worth it. When abbys beat ghuia's previous WR with a 6:55 run it was with 1 heart. ( http://www.speedrun.com/run/dy47w22y )

PrettzL likes this
Bourgogne, France

Yeah, I know about abbys' run, I talked with him about it last time I met him in Lyon for a small 3man race (talking about race, we should do some, seeing how many runners we are, it could be fun. ^^). And that's mainly the reason why I was wondering on the time save... I don't know if it's worth it to implement such high risk/not so high reward strats in my runs for now...

PrettzL likes this
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