Nintendo switch smb1
3 years ago
United States

Hi all,

I’m sure this question has been answered so I’ll be brief. Any difference running on the switch timing wise? I’m timing by video/iPhone, just wanted to make sure my run isn’t faster or slower than the 5:09 it says.

Thanks!!,

aubymori likes this
Québec

Switch VC runs at 60 fps. So it is slower than the 60.0988139 on console/most emulators

United States

Thanks bud. Forgive my ignorance. If it’s slower frame rate then I’d imagine it’s a tad easier to make jumps as it’s slightly in slower motion.

But time wise. I’d imagine it’s the same timing correct?

Québec

Well, timing is the same, but the run is overall slower

Victoria, Australia
Qazzy
He/Him, They/Them
3 years ago

Why don’t people convert times from systems with different framerates? Just use math to get the time on a different framerate

Maryland, USA

Then you’d have to multiply the Switch’s time by 0.9983 to get the NES time, right? That means that SweatyPirahna’s time (Switch wr holder) has a 4:56.811 (I think) if he played on NES.

Edited by the author 3 years ago
Victoria, Australia
Qazzy
He/Him, They/Them
3 years ago

I don’t see anything wrong with it, mariokart 64 players do the same thing to convert times between PAL which uses 25fps and NTSC which is 30

Pennsylvania, USA

the only problem with a true combined pal/ntsc leaderboard, like that of mk64, is that pal has fundamentally different physics compared to ntsc, since mario is faster on pal to make up for the slower framerate (the time difference between the versions comes from the fact that the timer counts down at 5/6 the speed on pal). this means that things like floor clipping, ffpg from pole inputs, 1 bump, 372 in 1-1, and 341 in 4-1 without fast accel are all possible on pal, but not on ntsc.

Edited by the author 3 years ago
United States
B4ndit
He/Him, They/Them
3 years ago

@electricpants then just ban those things from the leaderboards

New York, USA

@Rkool21 a 0.16% difference in game speed is impossible to feel while playing. It's just as easy/hard to make jumps on NES as Switch (speaking as someone who's run on both). The NES is objectively better since it runs slightly faster. You save about 0.5 seconds over the run. There's also no input delay on NES so that's good too.

Rkool21 and linny356 like this
Israel

But the switch buttons are more harder to press on then a nes controller

Israel

But the switch buttons are more harder to press on then a nes controller

Israel

But the switch buttons are more harder to press on then a nes controller

Oklahoma, USA

@electricpants

There are fundamental differences between PAL and NTSC, as you specifically mentioned in your post. I think the reason they're combined is that, while it's technically possible to do a faster run on PAL (The WR TAS uses PAL) - it's humanly impossible.

Practically speaking, PAL is a slower way to play the game, for humans. I can't remember if "full FPG" on PAL requires humanly impossible inputs (like several alternating left/right inputs on successive frames) or if it requires L+R (which is illegal). Someone who knows more about that than I do can clarify which it is. Either way, it's not possible currently. And if you DON'T use the full fpg (which is not possible anyway) - you'll be several seconds slower than a comparable NTSC run.

In regard to the original question about Switch. I think people get confused on the "it runs slower" "conversion" parts. If you use a stopwatch, and start the stopwatch at the "400" (beginning) and stop it at the axe disappearing (end), that's your time. The reason conversion has to be used is primarily having to do with mods timing the runs. The AXE PATTERNS used to find the exact frame a run is finished for runs under 5:02 or so, are tied to the framerate.

If you were to use the same inputs on a Switch and a original NES console on each frame, you'd end up with the exact same bowser axe pattern at the end (because you did the exact same things in each version). But the Switch would have finished a half second slower than the NES. There are formulas to correct for this used in timing.

Of course, that half second doesn't really matter if you're talking about a 5:23 run, since (1) they're only timed to the second at that point, not millisecond, and (2) it's such a small amount of time relative to the possible increases in PB. When you get down to the 5:0X range, and especially sub-5 range, that half second becomes increasingly important - which is why no "fast" runner would run on Switch, since it's silly to give up that half second - but it really doesn't make much of a difference if you're learning the game... except out of principle, or if you want to eventually go for a sub-5, and would like to learn on the system you'll end up on.

IF full fpg were to become viable for humans on PAL, I'm sure it would spark a discussion on separation of the boards, but for now, it's a moot point. PAL is a worse (slower) way to play the game... so why not include it in the leaderboard? It's literally a detriment.

Edited by the author 3 years ago
FranzKaiser, LHBlitz and 3 others like this

PAL full FPG inputs are L, R, L+A, R, which I don't see happening anytime soon

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