Framerate dilemma
6 years ago
Netherlands

Whilst practising the all-sigils category I discovered that I can't jump over the barrier at the star in C1 at lowest settings (I get around 600 fps looking at the ground there). Enabling dynamic lighting fixes it, but then I can't do the pillar-jump in A1. :(

I'm sure I'm not the only one here with framerate issues, so does anyone know of a solution?

Italy

It sounds like your FPS is too high. Mess around with the settings to drop it a decent bit and you should be good. Worst case scenario, pillar jump in A1 is a 6 second timesave at best that shouldn't be important when you're just getting started on running, so the FPS drop from dynamic lighting should let you do the C1 jump and you can just skip out on pillar jump - but baaarely dropping your FPS by messing with some quality settings should work. Playing at a higher resolution should also drop your FPS slightly, if you prefer doing that.

Netherlands

Thanks for your response.

Messing around with settings is something I remember doing a while ago, but I guess I didn't try hard enough. Enabling quite a few features helped; I can now do both jumps quite easily :D

Now on to more practising. Hopefully I'll be able to submit a good run sometime soon.

Baden-Württemberg, Germany

Slightly offtopic, but may I ask what hardware do you use PsychoManiac? I recently upgraded my CPU to an Ryzen 5 and my GPU to an RX 580 and I struggle with the pillar jump really hard, got it maybe 2 or 3 times with ~370-390 fps in 1 hour practicing. I feel like with that hardware my FPS should be way higher. My settings are the lowest possible, I even tried different combinations of the Graphics API (DX9/11, OpenGL and Vulkan) with different window modes, sadly without success, don't really know what else to try.

Netherlands

CPU: Intel Core i7 4790 GPU: GeForce GTX 1070 RAM: DDR3 16 GiB PC3-10700

Using Windows 7. I've also turned off pretty much all visual effects in "Performance Information and Tools".

Netherlands

Are you sure you're doing the jump right though? The pillar jump only seems to work for me when I jump and pick up the jammer at pretty much the same time. Any noticeable delay between them and I don't get enough height.

Edited by the author 6 years ago
Italy

370-390 FPS is just baaarely enough to hit it even with the correct inputs. He's probably not doing things wrong. You want around 430ish to do it comfortably in runs from my experience (that said, my experience is limited because I don't get that kind of FPS)

Baden-Württemberg, Germany

I did some further tweaking to my settings with a little bit of success: Enabling "Triple Buffering" in conjunction with DirectX11 as the Graphics API granted me 15ish additional fps. I also overclocked my GPU a little bit, which added another 10 fps, so I'm around constant 400 fps while doing this jump. Could get it pretty consistently after that, sadly all that FPS i gained from doing this is lost when i start recording, which sucks, because I still can't use this strat when I'm going to submit a run. Going to experiment a little bit more in the next days, if necessary with more GPU overclocking, but I think I pretty much reached the maximum FPS my PC is able to output. Nontheless, thank you both very much!