All strategies in Chapter 1 and how to do them!
2 years ago
Québec

In this forum, I'll explain all strategies that have been know for now.

The first one is the clip inside house (rg): By corner clipping in the outer frame of the front door, it is possible to clip inside the house and save an approximate 20 seconds (in solo).This is done by putting your shoulder on the wall you want to clip (in shift lock) then get out of shift lock and turn 180 degrees and put shift lock on. I suggest bot doing this with 2+ players, because it teleports every player to the house and it can be entered right after picking up the groceries at the truck.

The groceries pickup strategy (wg): By sprinting once while in the intro, it is possible to stand there and grab the apple. This saves about half a second.

The basement clip (rg): By corner clipping in the outer frame of the basement door, it is possible to save an incredible 3 minutes!

The inventory cutscene skip (wg): By opening the inventory (TAB) while in a cutscene, your camera will go back to your character. If the camera in the cutscene doesn't move, you will come back to your character completely. Saves about 2 minutes.

The sprinting cutscene skip (wg): By sprinting while in a cutscene, you can move freely. Saves about 2 minutes.

The out of basement cutscene clip skip (rg): By corner clipping (4 tries) out of the basement when activating the electrical box in the basement, it is possible to walk (while in the cutscene) to the garage and pickup the crowbar and go back to the door when the cutscene finishes. Saves about 1 minute (Because you do that after doing maze clip skip).

The maze clip skip (rg): By corner clipping on one of the wooden small pillars (don't know what it's called) in the basement (where the demon appears and do spooky thing), it's possible to get to a certain spot and get orb 1 through a wall. Saves about 1 minute.

The code door through wall (rg an wg): By opening the inventory and putting yourself on the door (from the other side) you can see on the other side and if angled well, you can press E and do code (1946). Saves -2 seconds.

The climbing rail skip (): by climbing on a certain poll on the railings (the ones with the brown spots) it's possible to climb over the railings and drop downstairs. Saves 1 minute.

The putting pieces skip (wg): by putting 1 piece (4th piece) in the bottom right corner of the ''table'' you can skip putting all 4 of them in it. Saves 1 second.

The clipping upstairs clip (rg): It's been discovered lately that corner clipping upstairs is actually possible skipping basement completely. Unfortunately, it's extremely hard, so hard that even good clippers only managed to do it about 4 times and only did 1 run like this (Since you need to clip 2 times). Saves an incredible 3 minutes and a half.

The pickup crowbar through wall skip (wg and rg): By looking through the wall of the garage (At the right of the lamp) it's possible to grab the crowbar skipping opening, waking and getting keys to the garage. Saves about 5 seconds.

The fast orb 1 (wg and rg): By taking another path in the maze, you can get to the orb faster, even if its not the right path. You're able to get the orb by looking through the wall (I'm unable to explain exactly the path, all I can say is that its to the right of the normal path). Unfortunately, it's very risky because the demon spawns there! Saves about 5 seconds.

The lag purple room skip (rg):

Yes, the purple cutscene after collecting the first orb is skippable somehow, it was done once by accident (in duo) when doing a run and thinking about the idea that the player upstairs activates a cutscene in the living room (you have to do 1st electrical box) which after collecting the first orb makes you first teleport to the purple ''room'' and then teleport to a room of the living room cutscene. After the living room cutscene, you will be teleported upstairs. What is sad, is that the Ouija board and the upstairs tp is locked and cannot be done. Unless, if a player lags hard enough to make the game not tp them right away, but make them stay upstairs and do the objectives. Saves about 1 minute and a half.

The purple room (rg and wg):

This is hypothetical, but from what I think, it might be possible for the person upstairs to open the front door (from the inside, just like code door) after collecting the orb. When you teleport, I would be surprised, but do the tasks to open the living room cutscene, do the cutscene just before the purple cutscene finishes, this teleport you upstairs and make the Ouija and upstairs task possible. Saves about 1 minute.

The code 'glitch' in Chapter 3 (rg):

By jumping on the right of a safe in the big maze in Chapter 3, then opening inventory, shift locking and putting yourself on the side of a safe, you can look through it and find one of the numbers. Saves about 7 minutes.

Check out the WRs for more information to do these strategies. That's pretty much it for what we know about the Chapter 1 glitches, other Chapters glitches are very hard to find because of how much you need to move and all the cutscenes. Let me know if there's a new strategy and ill update this forum!

Edited by the author 2 years ago
whynoms likes this
Indiana, USA

Well, you forgot to mention Purple room skip (2+ players wg) By having a player activate the living room cutscene (the one where it tps you to a box), then collect orb 1, it is known to be able to tp you back to the living room, and you are able to collect the ouija board, and activate the upstairs tp. Although, you will need to time the upstairs tp to be able to tp right after you are finished with the purple room. This strat is extremely inconsistent and has only been done once. It may be able to be done with the front door, having you be able to tp faster, but it has not ever worked in testing. This can save, in a wg or wg + rg run about 1 minute.

Edited by the author 2 years ago
Serpent1n likes this
Indiana, USA

I did not lag in order to do it. hmmmmmmmmmmmm