What game polish features are most desired by speedrunners?
6 years ago

I'm working on a game and I want to make sure I'm not missing something important to speedrunners. So I'm hoping to get some feature suggestions if any. I've already gotten some suggestions by some of the runners in my discord channel, but I want to cover my bases.

Demo: https://jasonhein.info/

Discord: https://discord.gg/Tnu3ygp

Edited by the author 6 years ago
PackSciences likes this
European Union

Good Luck with your game!

Only thing I'd like to see from a game is an ingame-timer, even if only on the credits, showing how fast you were. but other than that, don't go out of your way to implement stuff just for speedrunners, unless you're ¤very¤ bored and got nothing else to do.

~HDK

soru likes this
Washington, USA
EmeraldAly
She/Her, They/Them
6 years ago

SKIPPABLE CUTSCENES

Quivico, PackSciences and 3 others like this
Texas, USA

A couple of suggestions:

  1. In general, the play seems kind of slow relative to games like it out there. I feel like you are underestimating the ability of your audience. What I mean by that is that the upper limit won't be my reflexes, but how fast the board is, and that's boring. Are there any upgrades you can get to improve the speed of the vehicle (is it a surfboard?) Maybe you play on different planets that have different gravity and as you progress, you get access to boards that can propel quicker or turn faster or have other unique properties that you can bring back to earlier stages once you've unlocked them.

  2. The levels all seem rather straightforward. There's no other way to go through them. If you look at the more popular games, they all have some sort form of "routes", where you can mix and match the order that you get the requirements to improve your time. On the stages I've seen in the video, they are simple enough that there seems to be precisely one best way to do each level, and then it becomes a matter of who can run that the fastest, which also takes some of the fun out of it. Again, this is just a demo, so maybe it's not all like this, but I feel like some RNG would do this game some good. Maybe we know ¤about¤ what to expect, but we don't know exactly what to do until the game loads and we see a new randomly generated level.

  3. Does the surfer dude ever gain any special abilities? A turbo boost / a metal coat where he drops faster / a board that allows him to jump ¤through¤ shapes / etc. I think throwing these in here would make it a little less straightforward and make the player think a little more about what is the fastest way to complete each round, and that's always more fun than just grinding through the obvious fastest route over and over.

Quivico likes this
Texas, USA
  1. If the level completion is as short as 7 - 8 seconds, you're going to want to make the timer more accurate. As in, give the time in milliseconds as well, because runs of levels this short are going to be super close, and showing the completion time is irrelevant if it is always going to be the same for the fastest runners.
Quivico likes this