SoR4 moves list and damage values
3 years ago
Sweden

Hello everyone,

me and a user by the name of Shad, from the official SoR4 discord, went ahead and listed all the moves and damage values for all characters in SoR4. The list is available on google docs, here:

https://docs.google.com/spreadsheets/d/1kE6aSEQqfsscqPXlS8H7ZH65zmK_q8Bi-xgRo3krDZU/edit?usp=sharing

Some cells have notes with extra info, shown by a small black triangle in the corner.

We hope it can be of use for someone! If you find anything which looks off, let us know and we'll correct it.

turbogilman, CoolHandMike and 3 others like this
Michigan, USA

Nice work!

It's kind of surreal that Floyd is lacking in so many areas, it's grabs or "might as well pick Adam" with him.

Floyd has way more utility in higher difficulties, cuz his 1v1 damage is ridiculous and the double grab and hit by throw damage is so useful in clearing out crowds. Just gotta bunny hop like you're on the source engine, then at least you're not the slowest.

I think Floyd will be faster overall on higher difficulties cuz of that and the stage 3 boss is insanely free with him.

Edited by the author 3 years ago
United States

Could DPS be included as well? Probably would need to be a rough estimate. Suspect the SOR1 characters have high dps.

Sweden

It's hard to measure DPS, and it doesn't make sense for a single move, only for comparing two different combos against each other. You would have to record footage of both of them and time them.

United States

You are right that it would only be for the combos. There are other combos that may be more useful than basic combo too. Perhaps it is time to examine and compare the various dps combos. I have seen infinite (or near?) combos for every character except cherry.

Maybe a cool start would be to examine these infinites?

Infinites Adam Blaze Floyd

New York City, NY, USA

Cherry has a few infinites, one of which is showcased here in the first half:

you can use essentially any combination of jab, aerial grab, and bounce and it'll work tbh i usually go for 3 bounces to an aerial grab, and then just cycle

Malaysia

Is there documentation on wall bounces and ground bounces? It seems like every character can do 3 wall bounces before enemies just won't bounce again (allowing the infinites posted above) but sometimes I can get 4 ground bounces instead of 3 and I'm not sure why.

Noticeable when going for grab loops with Floyd: After your grab attack attack jump attack air down attack before land: 1 - If you go into forward Special straight away, you can get 4 loops 2 - If you go into attack, then forward special, you can get 3 loops 3 - If there's a mix of the two, I'm not sure what determines 4 or 3.

Maybe jabs have some sort of combo degradation mechanic?

Lincolnshire, England

They're missing the golden turkey for damage values in weapons damage T_T

Sweden

Hello again, I just wanted to let you know that we have made some updates on the sheet the last couple of days. We have added:

  • Special attack life drain
  • Multiplayer damage scaling
  • Weapon damage (including golden turkey)
  • Boss HP

A lot of the new information was supplied by SprintGod, so thanks to him!

mikwuyma, Skye_pls, and Sm_Izumi like this
United States

This is very useful info and has been posted in the resources section.