Wallflinging patched out?
California, USA

I've noticed that recently, wallflinging doesn't seem to work any more. If you try using the traditional method, your character will get pushed out of the wall, but only by the slightest amount. You can find a video of me showing this here: To make sure I wasn't imagining things, I used a flinging point that I had used in a previous run of mine, and sure enough, the strategy doesn't seem to work any more. Additionally, walljumping (or ghostjumping, as I like to call it) has been made marginally harder. You can no longer hold W and A/D when walljumping or the wall will push you out; you must angle yourself preemptively and use A/D only.

If wallflinging has really been patched out, it would be disastrous for the Roblox speedrunning community. The majority of WRs and runs I see on here incorporate wallfinging in some form, and they would be all invalidated with this new patch. A lot of rerouting and alternate strategies will have to be used instead. I'd like others to test this out as well, just to see if this is truly the reality, grim as it is.

Australia

This was noticed a few days ago (I forgot when) and at first I thought people were just joking around, until I tried it out for myself.

Seems like we can only wall clip and wall jump from now on.

Glitchless the new meta.

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