IGT is now the standard method of timing
9 years ago
Derbyshire, England

This has been due for some time now since YaLTeR developed an in-game/without loads timer for Bunnymod XT.

The rules section has been adjusted to include the following:

¤ Standard competitive timing used is in-game time (without loads). This form is timing is acquired from Bunnymod XT which you can download in the 'Resources' section.

By all means this is a fairer method of timing and makes total sense for competitive purposes.

If you want your PB to stay relevant (i.e not get overtaken by a run that might not be as fast but includes in-game time), you'll need to provide the without loads time. The recommended method of doing this is by cutting out the loading screens in a video editor (download the VoD or make a video if you haven't already). Of course if you already have the time without loads you can just edit it into your submission straight away (I've already done this for some runs that provided it).

Note that you should not use BXT's timer to time demos, as this is significantly inaccurate due to the way that demos work.

Get Bunnymod XT here: http://www.speedrun.com/tools/BXT_01-04-15_vTYoz.zip