Six! - Wanting some thoughts
7 years ago
North Carolina, USA

Last time I was playing a game and thought, "This would be cool to speedrun", I posted a thread to this section asking what you guys thought about it. That worked really well, so I'm doing it again :V

The game "Six!", or just Six, is an iOS/Google Play game simply about moving a hexagon-shaped piece down a stack of other blocks of different shapes by removing. But, if you tap (to remove) the wrong blocks away, your piece can fall of the side, and that's how you lose. (For a better description check out http://gram.gs/game-detail-six.html)

In Six there are 2 game modes, a level-based one and a free-play one.

In the free-play mode, there's an infinitely long randomly generated stack. The regular objective is to get as many points as you can by tapping away blocks. Each block is worth five points. For the purpose of speedruns, the runs for this game mode would be point based- For instance, fastest time to get 500 points, 1000 points, and so on.

In the mode with levels, there are also two sub-modes: Normal and Hard. Each mode has 198 levels that are identical, but in the hard mode, instead of your piece being a hexagon (6-sided), it's a dodecagon, so it's harder to control. Like most level games, speedruns would either be runs for individual levels, run for a full clearing of each mode, or just a full clear. All the modes.

There are also daily runs, but I don't think those would be good for speedruns since they're different every day.

So, what do you think? Should this be a game for the speedruns site? How could I improve my idea? Would you run this game, or consider it at least? What are your other thoughts?

United States
Deleted by the author