All mission speedrun questions
4 years ago
Québec

Hey,

I have a question, can we calculate the time of the runs with ingame time? Right now it looked people that are playing with non loading time console have an advantage. Am I oubliged to play with the wiiuvc?

Thanks,

Italy

Going by IGT sounds like a complete mess. It would require a ton of math for each run and it would preclude players from using the strategy of quitting out of a mission right before it ends.

Québec

Yeah I was thinking creating a google sheets where you can put the timer shown ingame and all the calculation will be set automatically... The only problem is you would need enter it 63 times. If I have I have an approval from a staff member I will go forward and create a first version for IGT calculation.

Gelderland, Netherlands

I feel like it'd take a lot away from the speedrun to have to calculate IGT of 63 segments either during the run or after the run. If there's anyone who wants to do a comparison to see how much time each platform saves over others, I wouldn't mind correcting the times in all missions to be equal to 1 platform. I don't want this to be like Ocarina of Time where you need the fastest console.

ALAKTORN likes this
Québec

Hmm I would say the best solution will be to substract the time of all the loading times by doing an approximation... But I don't think it will be super precise... But for sure we should compare all the platform with the wiiuvc, because it's the one with the less loading time

Québec

Hey! 4 months later but @Goomba how would we calculate the loading time between 2 consoles? do we like add time to the WiiU? The idea I had in mind was looking the loading time of one mission add multiply it by 126? because per Level there is 18 loading segments...

Gelderland, Netherlands

you'll need to do multiple video comparisons, comparing DS to WiiU, and the existing WiiU runs to eachother to make sure they're consistent. Then, you'll need to manually time and compare each and every loading screen, add up all the times, see if it indeed is consistent across platforms, so we can say with confidence that WiiU saves X time over X platform.

Québec

Alright ill try todo something thanks ill post the video compassion in here

Québec

Alright! So here are my 3 video its the comparation of 3 different run on WiiU VC Comparasion with 1st place : Comparasion with 2nd place : Comparasion with 3rd place :

What I did was cutting the entire mission. I only took the transition between the missions, the comparation was made only in Level 1 so to have the exact calculation is the multiply by 7 and then subtract one loading time at the end because there is no loading time after wiggler. The average loading time that the wiiU save between the 3 video is (24.033+24.566+25.500)/3 = 24.699s and the total is 24.699 * 7 - 24.699 /18 = 171.5208s

So in conclusion if my calculation are correct 171.521s should be added to all the WiiUVC runs In nsmbds time is added when a run is submitted from WiiU https://www.speedrun.com/nsmbds

Edited by the author 4 years ago
Québec

Hi, can I have a quick update its been 8 days :/

Gelderland, Netherlands

Seems sound, however I'd like some extra community input and hear if people agree/disagree/have other things to add

Québec

@Goomba I posted a message in the discord in #mkds-general maybe you could check it out over there

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