Run Question
7 years ago
Midi-Pyrénées, France

I have a question, I had a bug after done Bonewerks & Slig Barracks, there is the link :

I don't know if this run could be accepted here, and if someone know why this happened :/

Edited by the author 7 years ago
Midi-Pyrénées, France

I found the problem, i skipped the phone cinematic, but, without this cutscene, the electric gates couldn't be dissabled.

I done another, and better run by the way :D

Edited by the author 7 years ago
Bristol, England

Me and Dooty have experienced this whilst TASing the game. That's how we fixed the problem by skipping the cutscenes normally.

UltraStars3000 likes this
Derbyshire, England

Used to do the same thing when i was young to skip the barracks, meaning you can re-enter the exec office and save the mudokons at the end as many times as you wish. But as you found if you do kill the glukkon before the cutscene then it registers that section incomplete, so you can either wait for the FMV to start and then skip it, or remove the FMV file from your exoddus directory.

Might be worth banning this glitch from runs as it is a potential game breaker for glitched. I imagine running any% up until the exec offices, then completing it 30 times to get 300 odd escapees is a lot shorter than doing the full game :) (over 300 still counts ingame as 100%)

Also congratulatationings on the run !

Edited by the author 7 years ago
UltraStars3000 likes this
United States

Bug reviewed and understood. Thread locked.

Game stats
Followers
102
Runs
247
Players
28
Latest news
22-10-2023: Rules for Console runs, and new Max. Cas kills... again?

Formatting has been updated for better readability. Most of the changes are affecting Console only

  • (Updated)
  • Except for Mines, all runs must show
5 months ago
Latest threads
Posted 3 years ago
2 replies
Posted 3 years ago
0 replies
Posted 3 years ago
0 replies
Posted 3 years ago
Posted 2 months ago
6 replies