Real Time vs In-Game Time
6 years ago
Switzerland

GG TheBackstepper for beating my PB :)

I knew it would be easy, but it didn't seem like good time investment with no opponent/"speedrun partner" :D

About your Question at around 1h in your Video:

Currently "Default Time" is set to "Real Time" … This is default for the other games I did some runs. And I wasn't too sure if the 15min time difference is "only" because of loading times…

Is the in-game time reliable? And does it stop when in Menu or not? (Would that be bad or not?) We could switch over to In-Game time as default … but I'm unsure about it …

And we might need to change the "Timer stops"-rule to something like "When you save after the Boss" for consistency between real-time and in-game time. (There's no autosave on credits right?)

It's 2 years since I launched Scrapland the last time :D Now I have a reason to start it again :D

Edited by the author 6 years ago
Switzerland

I did some Tests:

Any Menu which stops NPCs from moving stops the In-Game Timer. E.g. Main Menu, Character-Select, Mission Screen ... etc

If you see NPCs moving the timer is running: E.g. While creating/managing ships

What do you think about changing the Rules to this:

[big]"any%, no Cheats" Rules[/big]

  • No Cheats allowed!
  • If you find time-saving Glitches: go for it! (If needed we will add a glitch-less category later.)
  • Deleting/Renaming Video-Folder to auto-skip and minimise Crashing is allowed and recommended!
  • Editing Scrap.cfg and the language text-file is allowed.
  • Manual Saving is allowed. (E.g. if you expect crashes on your System.)
  • Loading newest Save is allowed after a Game crash.
  • Loading newest Save is allowed if you saved and closed the Game, without doing anything in-game in between saving and closing, to take a break.
  • The Time that counts is the time on the Auto-Save in the Area where you can start the Credits ("Happy End" or similar) after the Boss.

If submitting Real-Time for Splits comparison (recommended):

  • See the Resources for a LiveSplit Splits-File template. (Optional)
  • Timer starts when clicking on a Difficulty.
  • Timer stops on the Autosave in the Area after the Boss where you can start the Credits.
  • Pausing timer is allowed if the pause-menu is open/game is closed and therefore you are doing nothing in-game.
Edited by the author 6 years ago
Game stats
Followers
14
Runs
8
Players
5
Latest news
Scrapland Remastered just got released!

Scrapland Remastered just got released! Get it on Steam: Or on GOG:

Feel free to discuss in Forum-Post!

2 years ago
Latest threads
Posted 3 years ago
1 reply
Posted 6 years ago
0 replies
Posted 6 years ago
0 replies
Posted 2 years ago
0 replies
Posted 2 years ago
5 replies