Why do all runs have milliseconds on the time? There doesn't appear to be any important reason for them (as the game isn't optimized enough) and it would just cause extra time spent timing runs.
Honestly right now it's just because I like to have them timed like that. I wouldn't require anyone to time their run in milliseconds because as you say there isn't really any reason. I'm willing to make the timing less accurate but i'd like to hear what everyone else thinks about it first.
I only had milliseconds because I used LiveSplit on-screen and it's really accurate.
Speedruns of All Bungee Jumps were allowed to quit the activity early after visually seeing the jump has been completed. This means the game does not register completing the bungee jump. So essentially the goal of this speedrun does not get accomplished. Due to this reasoning we decided to make a ru