12 ending with saves - questions about full ruleset
8 years ago
South Carolina, USA

I want to run the 12 endings with saves category, but there are no runs to get a feel for what it's like, so I have some questions about the full list of rules:

I understand that I can use save states for the run, but when can I consider an ending to be done? is it once I'm back in the office, or is it once I lose control of inputs?

As for the saves, what kind of saves can they be? I assume starting office saves where I haven't moved, but I might as well get confirmation on that.

As well, I guess I should ask, can I only use saves I make in the run, or can I start off using a previous save of the fastest office?

Thanks in advance for answering these questions. I love this game and hope to submit runs soon.

South Carolina, USA

Ok, so I've watched all the individual runs and the 12 ending runs, and I'm gonna use the following ruleset:

-You can only use saves that are made in the run (is pretty cool routing-wise) -You can reset after the individual ending run would normally end (black screen unless stated below): --Freedom is once you set outside --Insane is after "And then she ran" --Death is after narrator stops talking --Happiness Ending is after dying -Timer starts on starting movement in Stanley's office -Timer stops when "The End" appears on the Broken Game ending -12 Endings are Freedom, Countdown, Museum, Coward, Insane, Escape Pod, Confusion, Death, Happiness, Games, Apartment, Broken. -Endings can be done in any order, ending with Broken Game since it plays the credits

I've routed this using these rules, and it's pretty fun. I did run into some weird pause glitches while going through the endings, though I haven't explored them since. I won't be using door glitch since I can't get it to work. (and there is still question on legality as far as I know)

Anyway, I'm having fun with this and hope to have some competition soon :D

Richmond, VA, USA

The only reason you reset after Museum compared to all the others, is that every other ending resets on its own, which was the main point of the category. Museum was accidentally put in there because DarkOrbX THOUGHT it reset on its own, only to find out it didn't, lol. But it's there anyways.

Any order is correct, whichever you feel comfortable doing first man.

Timer starts when you click the door for the 1 minute trapped ending. Pretty simple there.

As for saves made in the run, there's a misc. category for that, which you are able to start with the fastest office or whatever.

Hope this clears things up, feel free to PM me anywhere, my username is Plumato on everything so yeah.

South Carolina, USA

Ok, that clears things up for 12 ending without save. I am specifically asking about 12 ending with save (in regard to "When can I reset?") since it's faster to load a save before it reloads the base map rather than after.

I'll upload what I've been working on when I get the route down, and you can tell me if it's good or not then. From there, I can give you feedback on what to put under the rules tab for other runners.

Richmond, VA, USA

The thing is that you're using a save to give yourself the fastest beginning each time. Considering the guy that "ran" it didn't like that I put him in that category and deleted his time, it's a possibility you can load the save once you lose full control from your character.

Do a run with this, submit it, and I'll see how it looks, and whether or not it should be a thing.

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