Pauseless mss
3 years ago
Northumberland, England

Recently I started messin around trying to do a pauseless mss and it is kinda working but I need more practise just letting people know and if they wanna give me any info the.

Michigan, USA

quit now too hard monkaS

North Carolina, USA

Unbuffered MSS is definitely possible seeing as it is done in top runs of SD, but in HD, the deadzones on the analog sticks are much larger, you cannot remap your neutral position meaning that you'll continually hit neutral, and last but not least, you will destroy your analog sticks. If you're using a gamepad I do not recommend!

Lincolnshire, England

yeah although you could do it on the pro controller the delay is still there and you cant let the deadzone of the controller reach 0 otherwise you would lose a lot of speed thats why most runs do pause

United States

Pauseless mss or Umss (unbuffered) is typically considered not rta viable on hd because when you hit the neutral position on the analog stick you lose up to half the speed you have built, HD pausing is also much faster so a good unbuffered mss actually only saves about 40 seconds. it's also worth noting that the blackwind technic used on the standard definition version of the game does work, but because the deadzones are bigger, even with blackwind the neutral position is still covering part of the middle of the controller which is what sd avoids with blackwind, making blackwind much less effective, many runners I know can get roughly 100-150 speed if they focus really hard, but noting a way that's faster than optimal pausing so unbuffered is considered not worth in hd

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