11:02.45 Run - TAS
6 years ago
Germany

Hi,

I was doing some runs on this game and even the sum of my best segments was only tieing the world record, so even if I did an error-free run (at least for my definition of that) I might wouldn't get a new record... so I was wondering: How low can you theoretically go?

I created (and commented) a TAS here:

Summary: I think Sonic Chaos sub-11min is possible. If someone has experience in TAS and knows how to get around random lags eating inputs and is interested in creating a sub-11min run, hit me up! I won't create one on my own any time soon, as it is too much work to redo everything.

EDIT: I didn't know back then, that broadcasts get deleted after two weeks, so a reupload:

Edited by the author 6 years ago
kickasspancakes likes this
Ohio, USA

Fantastic work! This is amazing. Thank you so much for making an Any% TAS. From my understanding of the game, there isn't a single way to make this faster. 11:02 appears to be the absolute endgame.

[edit] its impressive you recreated all of the tricks from just watching runs.

Edited by the author 6 years ago
England

there is no basket strat final boss. i do think 10.59 can be possible but would take a lot of runs to get one with no dropped inputs if the lag frames are random. if you ran it again it could be 11.01 and then as icy said it coule corrupt the whole run if there is lag in say the first level. theres no way that 11.02 is as low as it can go

England

overall its a very good video. well done. there is also invunerable bosses glitches that are still unknown how they work exactly. i dont have the patience to learn how to make tas videos. its too much for my brain to handle

Germany

@kickasspancakes: Thanks for the kind words. I put quiet a bit of time into playing and researching as well... it wasn't just watching runs (e.g. I can't recall actually having seen the special stage glitch in any video).

@bradeh999: Well... the lags are pseudo-random, but the game still behaves deterministically. So if you (as you do with TAS) always have the same inputs, the result will always be the same and the run will be consistent. The problem I experience is, that when let's say I can finish level 2 faster by 50 frames. If I don't edit the rest of the speedrun it may still work (I haven't really tested), but than at the beginning of level 3 i will be idleing for 50 frames (because the level starts 50 frames faster than before, but my level 3 inputs are still at the same time as they were with the long lvl2 version). Now ideally I would just delete 50 frames worth of input and everything should be ok, but it isn't because that messes up the lags for level 3 somehow :( Besides that: TASing doesn't seem to be particulary difficult: You have a "timestamp" at which you tell the emulator to perform an input. You can make a manual run, record your inputs and than refine them afterwards. It seems to be time consuming however, if you want to make everything frame perfect.

As I said before: I am pretty sure my TAS has enough flaws, so that one could push it to 10:59.

Edited by the author 6 years ago
France

Cheater ! This is my new PB video ! :D Seriously, good job, it needs an amazing amount of work to do TAS As you said i think you can make it more perfect After looking this i still think that human runner will never be under 12m10s without new glitches discovered

England

you mean 11m10 mam

England

and also ice gg for tying my 12.09

Edited by the author 6 years ago
France

Yes 11m10 my bad

Germany

Thanks brad, got a new one with 11:59 in verification ;)

Regarding the TAS: I watched mike89's 100% run again and realized, that there is a "skip scrolling screen at end of boss"-glitch, which I didn't know about and which isn't in my run. So there are more glitches to incorporate into a TAS if anyone is going to create another any% TAS for this game...

Here an example of the glitch (@1:32min): You can perform the glitch by simply jumping on the right most pixels without bounicing into the wall. You should do the jump with some speed... the jump has to land within a 3 pixel window. Can be done manually, but I only accomplished to do it 1 out of ~10 times. Thanks to Sonikkustar for explaining it to me!

Edited by the author 6 years ago
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