Ban Ginput (poll)
6 years ago
England

I voted A, may not run, but am fairly well-known in the community. Please update list. I use kb+m @rakust. Kappa

The one question I have is, although I said my opinion earlier, why is this being brought up now of all times and not in the past due to the fact that modifications of any sort are not allowed during speedrunning; whether it be GTA or not?

If, for some reason, I'm missing something, please don't hesitate to link me to the post that I might be missing on this. Then, I'll edit my post accordingly.

Edited by the author 6 years ago
Pomorskie, Poland

Not even during Nines' and AKs Keeper? ffzThinkinG

Rio Grande do Sul, Brazil

[quote=KeeperRavager]@rakust i never used a controller lol[/quote] what's this?

Zachoholic likes this
Tennessee, USA

Finally, some clarification. The only thing GInput allows you to do is change from using a mouse to using a joy stick without pausing to change the settings. The holding a call through a pause (which is a misleading comment) is possible without the mod. Not that this changes anything really but it should be pointed out as it was 1/2 of the problems listed with it.

Xiled and BackmadeJay like this
Pomorskie, Poland

I don't think the version matters that much.

England

i vote A i dont have a recorded run but i do run this game so count my vote if you want or dont im not your mom

Washington, USA

I made a form in case anyone wants to participate. https://goo.gl/forms/fHOEPCzPkQUzxqQ42

H0rHe likes this
Washington, USA

I honestly think we should give this another week personally and then come back to it. In that week everyone should try out hoxy's method and then restart the discussion and maybe it'll be enough to get the "B" side'ers to come to the conclusion of removing Ginput. Just my opinion once again as it almost seems like case closed at this point.

tduva and H0rHe like this
Tennessee, USA

First question: do you use GInput or kb+m. Cause we haven't already explicitly shown that there is a third option...

Tennessee, USA

There are 3 options. Kb+m, GInput controller and No GInput controller. Probably more of you include hybrid users like Naumold or Galla

Gaël likes this
Florida, USA

easy fix. if you use ginput cant use kbm in the run has to be fully kmb or controller is that fair?

Tennessee, USA

Also, if it is banned, how would you be able to tell if at no point in the run there is an obvious use of the mouse?

Florida, USA

okay thank you @illuminati7777 so you cant use dxwnd thanks for the heads up!

Pomorskie, Poland

You can use DXWnd just fine. I tested it.

Probably gonna get shot down for this, but... why not just have a separate leaderboard for people who use GInput? That way, people who use it can still use it and have valid runs, and the people who don't use it can still have valid runs too. Then everybody is happy. Just an idea.

BackmadeJay likes this
Bulgaria

i am using it on nine's and ak's so my hand doesn't shake around also its a timesave

I accidentally submitted twice,sorry..

Germany

I'm all for keeping the game as vanilla as possible, because the rule "use an official version without mods" is a pretty straightfoward way to put down the boundaries in which we can work to push our respective speedgames to the limit. This isn't mainly about how much time something exactly saves (althoug that surely does play a part), it's also a matter of principle to keep things simple and avoid possible unexpected side effects of a mod as well.

Of course in the real world there are always edge cases that have to be decided on a case-by-case basis. Clearly these mods like Dinput, Ginput or d3d9.dll have been deemed acceptable at some point to make it easier for people to run the game, like playing windowed when you only have one monitor (which in a way also levels the playing field).

Now I'm not entirely sure what changed that Ginput is suddenly not acceptable anymore. It seems like people became aware of some features that it adds to the game that you don't have otherwise, however from what I read in this thread there is some conflicting information:

I think with this decision it's also important to consider what options there are. If the method with Xinput works the same (or even better for the runner due to configurable control scheme) but is deemed "more legit" then it seems like banning Ginput could mean everyone is winning in the end. Now I'm not very familiar with Ginput, Xinput, Dinput or any of the other input stuff that may exist (simply because I never used it with GTA), so I don't really know how they work and what they really modify and if one is objectively a "worse mod" than the other. I think this should be explained by someone knowledgeable, especially before we decide to ban one thing and tell people to use something else. How is Xinput more legit than Ginput? Is it just that it doesn't add any "features" to the game. Or does it work completely differently in the first place? As I understand it both put a file into the game directory? There was also mention of different versions of Ginput, does that make any difference in what we're discussing?

In the end, maybe everyone will gladly switch to another method because it's simply better, or maybe not. Either way, I think more research and clarification and testing is needed before any real voting can take place.

Edited by the author 6 years ago
christera__, Jazz and 5 others like this
Florida, USA

@crook4money for some reason it doesn't show my vote

B. Ginput only

it's fix thank you!

Edited by the author 6 years ago
SolusOHKO likes this
Pomorskie, Poland

Tduva, vanilla and the XInput method work exactly the same way.

Game stats
Followers
3,250
Runs
3,019
Players
487
Latest news
Changes to the GTA:SA leaderboard

The GTA:SA community has been deteriorating over a long period of time. Many top runners are not currently present on the leaderboard. This issue has not been seriously addressed yet, but an attempt will be made to remedy it now.

As of this news post, the San Andreas leaderboard will function in

1 year ago
Latest threads
Posted 1 year ago
0 replies
Posted 1 year ago
Posted 4 years ago
0 replies
Posted 5 years ago
0 replies