Framerate rulings
5 years ago
United States

It has come to my attention that my monitor, for whatever reason, tends to set itself to a 75hz refresh rate once I get my resolution low enough. I tend to set my resolution low when playing NSML and MLL because not doing so feels slower, which until today I had thought was due to lag or something.

Because of this, it appears that when I play NSML, the game runs at 75 fps rather than the presumably intended 60, which explains weird timing differences over on the MLL side.

I suggest we look into the issue, and that, if deemed necessary, all of my 100% runs be stricken from the leaderboard.

United States

I decided to sanity check my NSML splits a bit. Setting my monitor size to small but keeping refresh rate at 60hz doesn't seem to effect my ability to play 1-1 quickly; my gold there is a 40.1 under the old refresh rate, which suggests I shouldn't be able to do much better than 50; I was able to get a 42.4 on an attempt with a bad star bounce under the new refresh rate (which beats out the 42.8 from my full run PB).

TL;DR framerate problems appear to have been a false alarm, at least for this game.

United States

Easiest way to check game speed is to just let the in-game timer run and use that as a point of comparison. For example, here's a video I made a while back on Win10 (standard 60hz monitor):

I'm not sure if monitor refresh rate influences game speed, but much like other Tasofro games, NSML is a victim of OS-influenced speed. From my tests, Win10 runs the game slower than Win7, and every run with a video on these leaderboards seems to have been done on Win7 aside for yours gotonis. If you compare your in-game timer with anyone else's side by side you'll probably notice something odd.

I've been meaning to open up this discussion for a while now (I've already discussed this with someone else from the community), but was trying to come up with a potential solution here first. One of the issues is that frame rate display programs on Win7 and Win10 seem to both show 60 FPS despite the fact that the two instances are running at clearly different speeds, so it's hard to determine the actual difference.

Edited by the author 5 years ago
United States

I'm actually on Win7

United States

Now I'm even more confused SabaPing

United States

I was worried about an issue here because MLL includes a VSync option, which ties game physics to framerate. I usually shrink my monitor to low resolution when I play NSML so the game appears bigger without having to force maximize it, and I found that doing this brings my monitor refresh rate to 75 Hz for some reason. I'd been worried that since these settings interfere with MLL timing, that they might also interfere with NSML, but based on some 1-1 clears with low res 60Hz it appears NSML isn't tied to refresh rate and my fears were unfounded.

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