Should RTA Timing be necessary for runs?
3 years ago
Perth, Scotland

I think it should be optional

Minnesota, USA
Moderatoraspyn
She/Her, It/Its
3 years ago

what other timing would you propose to use?

Pear and Floppydysk like this
Victoria, Australia
Qazzy
He/Him, They/Them
3 years ago

Time without loads maybe?

Minnesota, USA
Moderatoraspyn
She/Her, It/Its
3 years ago

That is pretty pointless, as loads are consistent, the only thing it would do is allow 1.0 to be a viable version again, and that would probably make 1.0 the faster version. Additionally, timing loads is super tedious in a game that can't automatically time without loads. It would take the verifier(s) even longer to be able to get through runs.

Pear likes this
Perth, Scotland

Im planning to do 100% / AUM but it's too long for me to do it with RTA timing so I think that to do a run like this RTA timing should be optional.

United States

Are you asking to do a segmented run?

MinecraftGaming likes this
Minnesota, USA
Moderatoraspyn
She/Her, It/Its
3 years ago

they're talking about doing it as a TA, but the run isn't really long enough to warrant TA rules, so IMO it's not neccessary