The IGT does not count loads.
8 years ago
United Kingdom

So I've looked at the IGT for Parasite Eve 1 today, and discovered it does not count loads for doors.

Just curious, considering this, why RTA was the chosen platform for running this game? Considering you have a method where runs can practically be equal regardless of platform/emulator.

Here is an example:

California, USA

Pausing stops the timer. Also, saving and reloading a game will vary your IGT compared to RTA.

California, USA

Less about S+Q and more about people making a safety save for things like chest luck. The community isn't large enough to warrant splitting the game into a SS category. Allowing saves makes it more approachable. Keep in mind that ~40% of runs will survive chest luck alone on SS.

Also, pausing is a trade off. It can be very advantageous against Worms and Centipede, but it does cost time. This creates an interesting divergence of strategies imo.

As with any game rules set, where is the line drawn as well? Some if not all digital versions of the game can not enable Analog and disable it at a moments notice. PE only allows Analog or Digital inputs, not both on PSX and PS2. Does that mean that Analog should be banned since it can save over 10 seconds?

It is unfortunate that RTA is varied by the hardware used, but unless a much more substantial community is formed and more testing is done on the validity of the IGT, RTA is an easy catch-all timing method.

This is coming from a guy using a 77k PS2 for runs btw =P .