Cold Darkness Speed Runs
7 years ago
United States

The latest DLC released this Tuesday is definitely speed runnable. Right now it is very RNG based due to Nadia's instructions and possible mess ups (by Nadia). You can clip in through the metal barriers so no need to grab 4 magnesite ore. Aside from that, I cant find any skips because of the layout of the area. The devs say 50 minutes is a par time, and there are speedrun challenges to do it in 40, 30, and 20 minutes. My first play was 33 minutes, and my current fastest is 13:20. It would not surprise me if sub 10 is possible. Also, since you may need to pause to verify Nadia's instructions, I vote for RTA only and not IGT. Any thoughts on running this mode and adding it to the leaderboard? I'm totally down for it.

United States

Hey Brass! I'm down for this being added, I think it would be fun!

France

Added. Tomb Raider difficulty and RTA seems well. What you guys think?

United States

yup, unless there is a desire to add in Survivor difficulty later. also, timing start might be when the loading ends? it's a really long loading screen (at least on XBO). So start at the cutscene and end at the cutscene start for the chopper jump?

United States

I'm hoping to get more opinions on this before I start really running Cold Darkness. The initial loading takes over a minute on XBO, so either we can time from when that completes (screen goes black) or we can reload checkpoint after everything is loaded in and first cutscene is skipped (takes a few seconds). Also, for submitted vids we will need the difficulty shown, which can be from the main menu before starting that minute long loading, or it can be viewed in the options menu before loading last checkpoint. Since we are going with RTA anyway, my vote is on the load last checkpoint. it puts you in the same location and everything. the only difference is Nadia's dialogue, so it doesnt change gameplay. Ending is easy with the cutscene start for the final jump.

There are glitched and glitchless categories. the only glitch currently known is clipping the metal barriers so you dont need to salvage magnesite ore. Hopefully some more will pop up, and I'm honestly tempted to run both when that happens

United States

went ahead and put a run on here and updated the timing rules to what I did. I think it makes the most sense, but I'm up for changing it as well.

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New Patch Problem with Load Remover

PC runners, at the time being, the best idea would be to downpatch the game to b1026, as load remover and autosplitter don't work on the newest patch. Runs that don't use load remover will not be manually re-timed. You can easily do that in Steam Options by right clicking on the game in the Steam L

2 years ago
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