Odd "SUPER"room bug/glitch/trick
8 years ago
Illinois, USA
Nerd_Squared
Any/All, He/Him, They/Them
8 years ago

In my 6:10 speedrun I completely on accident stumbled on some weird bug or glitch,where if you select"Quit to Title"in the"SUPER"room after you've gotten all 5 letters,then select a new save and go through the whole game,the letters will already be filled in when you get to that room. I'm not sure if this is against the rules for this game,but it's a pretty neat timesaver,I'd guess around 15-20 seconds

Yes it is very neat glitch but I have no clue if it is allowed. If so, we should count the actual time you enter in the passcode. But if we do that, we'll have to go with RTA rather than IGT, which would make it harder for no reason. So I don't know, we have to ask other runners.

Victoria, Australia
Super moderatorstoot
He/Him, They/Them
8 years ago

I'd think not, because it's not something that you did in that specific run.

South Carolina, USA

Heads up, OrangeCrix approved this run. However, I think a little more talking about the glitch (referred after this as "Password Storage") is in order, not just between mods but also the community at large.

This glitch requires:

  • Pre-game (and pre-timing) set up
  • Pre-game set up after every run that finishes

The first isn't a terrible thing, as many other games have glitches like this. However, most of those other games are also much longer (hours) than this game (minutes). The second makes each run twice as long, as doing the password storage requires the player to run the game through twice.

The pros of using the glitch:

  • The game can be beaten faster
  • Don't have to worry about the password screens which aren't even counted towards % anyway

The cons of using the glitch:

  • Attempts become twice as long, as setting up storage requires practically already beating the game
  • Because stuff has to be set up before the game, there is gameplay that isn't being timed.

So, in conclusion, it comes down to whether or not you want to beat the game faster, or attempt speedruns faster. I personally prefer the later, but also love the idea of using such a glitch and would be ok if others are fine with it being in.

tl;dr: Should "Password Storage" be allowed? Everyone is encouraged to leave a comment.

Nottinghamshire, England

@ZZKer Are password screens not counted in the IGT? Did not know that.

I believe this glitch should be allowed, but it really depends on the person. I would not do this glitch because of how you would have to get far in a run, then reset just to try once. I think using it and not using it should be separated somehow, by putting the think we used to do with the Hollow King skip or have a new category. But we have enough categories, so I don't know.

Victoria, Australia
Super moderatorstoot
He/Him, They/Them
8 years ago

To cut down prep time, you could use a save just before the password room.

South Carolina, USA

@Vytheros I don't believe they are. I could be wrong, but I'm pretty sure those screens aren't counted. Every other screen is about 1/3 of a %, but getting those 3 screens doesn't give any extra %. I'm pretty sure it's because of how it was ported over to Steam. Though, I could also be completely wrong.

@MarioBataliJr yeah, cutting down on categories would be nice. Unlike Hollow King skip, anyone can easily do Password Storage without the need to try and destroy their computer in the process, so an extra category would be kinda silly.

@Klashik you mean like save and exit on the screen before the password, then copy the save to another file and then copy it over again before trying a new run? If loading a save can be done without exiting the game, then I'm all for doing that.

-- So just thinking about categories and such, if we do allow Password Storage, then we could do a thing where the current any% becomes a legacy category "any% no PS" or something similar so that current runs don't get automatically "ruined" with Password Storage being allowed in a new any% category. Maybe transfer old runs over or something after a while... idk. Just kinda throwing ideas out there, though thinking about how speedrun.com works, I'm not sure that's the best way to go about it.

South Carolina, USA

Ok, did some testing and this is what I came up with:

You can go to your "../Documents/my games/You Have to Win the Game/Saves" folder and find a file called "Autosave.vsg". You can rename this save to anything else and the game will completely ignore it even if it is in the folder. However, if you delete the Autosave.vsg file and then rename a file to Autosave.vsg while in the main menu and hit "Continue", it will load up that save. What this means is you can have saves of all the places you want to practice as well as a save with the password already entered, make a copy of it and call it Autosave.vsg while in the main menu and continue that save while not leaving the game (though this does mean you have to be in windowed mode or alt+tab every time you want to load a save).

On top of that, I forgot that you keep your powers after winning the game, so getting back to the final bell before the password only takes like a minute.

With this knowledge, I'm ok to say that doing this glitch is super easy and viable and not as much a waste of time as previously thought. This also opens the door for making practice saves to share for new and old players alike.

Opinions are obviously still wanted on this though.

Oops, I didn't notice that it was like that; poor approval on my part. I basically skipped to some part in the middle because I noticed how long the video was and stopped watching it a little before the end screen. I have been aware of this bug for quite a while as well as a couple other players... they all seem to be in agreement that it's illegitimate.

As for the people who say that this should be allowed, we can easily connect it to the rules of the console death run in non-steam. This run does not allow the usage of console history, which can be accessed by pressing the up button while the console is open. [You can also view all your console history at once for the non-steam version by opening the "You Have To Win The Game" folder (Mine is located in the documents folder-not sure about other people) and looking at "ConsoleHistory.txt".] Since this use of console history is not allowed, I don't see any reason that this should be allowed.

I agree with OrangeCrix

Nottinghamshire, England

@ZZKer Just tested it, left myself in the password rooms for about 7 - 8 minutes. The password screens definitely contribute to your IGT. I ended up with 14:17 when I finished, and I am 100% sure my run was around the 7 minute mark going in to the password rooms.

South Carolina, USA

@Vytheros, that's not what I meant. I meant like they don't count towards percentage. sorry I worded that wrong.

South Carolina, USA

Ok. No one has commented on this for over 2 weeks, and most comments here suggest the trick is not good to have around since it requires set-up outside of the run itself. I've talked to some of the mods through IM and made the decision to keep this trick as a banned thing from runs. OrangeCrix also told me that it was banned back in the days before Speedrun.com, so keeping it as such would be consistent.

Sorry to @Nerd_Squared for the long time in coming to this decision. I wanted to make sure if people had something to say, they would have time to do so. Good luck in getting a run without the trick you found. We might make a category for such tricks in the future, though that's another discussion entirely.

tl;dr: Password Storage is banned in You Have to Win the Game (Steam); similar to console history being banned in the non-Steam version.

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