Timing
6 years ago
United States

I think now that a few of us are getting to the point of needing to save fractions of seconds on each other, we should establish a uniform method of timing. For my runs, when I would go back and retime them for frame accuracy, the way I have been doing it was starting the frame the character loads in and ending it the frame the screen goes fully black at the end of the run, after it does the weird blink thing.

Not saying the leaderboards should change or anything based on what I have been doing, but I simply think it would be a good idea to set standards for timing for future runs.

Indiana, USA

I think this would be a pretty good thing to implement. Not going to call out anybody, but I have seen a run that ended way too early in comparison. Not that they did it on purpose or anything, it seemed more like out of excitement. However, a uniform way of timing should be implemented.

Washington, USA

I've been timing my runs as soon as it starts to turn to black, should I wait until it's fully black? I've been doing it this way for a while now, but I can change if we think that we should make it more uniform.

United States

I think it would probably be best to swap to timing there instead since that is the frame you lose control of the character. It would be more consistently timed as well if it was on a fully black screen rather than some time when it starts fading.

Also, just to be clear, this was not to call anyone out at all, I simply thought the game was getting to the point that we should make it consistent how we time since the runs are getting pretty close to the fastest they will probably be without a new strat.

Washington, USA

Yeah I'll change how I do it since it would make the most sense. Congrats on the sub-4 by the way! Hopefully I'll get to that soon

United States

Thanks man, I know both you and Jeph can get your sub 4 runs here soon. I'm willing to bet it will be before the week is through honestly.