Timing rules suggestions
3 years ago
Victoria, Australia

Rather than starting the run from a fresh save, I'd suggest starting from selecting Sunset Peaks 1 in the map in the hub area (this would skip having to go through the tutorial dialogue for every run, plus having the added bonus of character customization). I'd also suggest ending the time when the final cutscene begins to avoid ending on the run on a long, boring note with the walking to the credits. Using IGT over RTA could also be a positive change as well, nullifying runners with quick loading times having an instant advantage; I could concede that this may only be suitable for IL runs though. Going to do a run using these rules later today, but I'd like to hear thoughts on them.

Edited by the author 3 years ago
Victoria, Australia

Here's an example. Just note that I ended the time a split second late - this would optimally be ended as soon as the black screen appears before the final cutscene.

Milwaukee, WI, USA

I like this idea, I submitted a run under the current rules and had to delete my save. This does seem like might raise some problems though, because a player would have to complete the game in full before doing a speedrun, and the game might not feel complete if the ending isn't counted.

Norway

Rules are changed to: Timer starts from selecting 1-1 and ends when credits roll. Thanks for feedback, placed the old rules there as mockup til the game got enough research init.

Looking forward to the runs ! :D

Milwaukee, WI, USA

Just to clarify is a new save needed, or can you play though the game beforehand in order to skip the dialogue boxes?

Victoria, Australia

Since timing starts from selecting 1-1 and therefore cuts out the tutorial, maybe a better name for the category is "All Trails%" or something like that. Just a thought.

Norway

Could make have auto removing of the timeloss the dialog boxes take ? If newgame+ does that ?

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