Various Dodo Bait setups with YouTube VODs + discussion thread
8 years ago
Tokyo, Japan

EDIT: Here is a quick summary so that you don't have to dig through this thread to get the info. The strat to get consistent good patterns during Bait is that you touch the grass near Phil's place. Examples: 'touching grass patch' # # (with an intentional shit turn in front of the dam car) # (went behind USJ which usually gives bad dam car, but didn't here) #

For the reason behind this, check out Nick's answer below at the end of the thread.

Hey all,

I and Chivu and Karl and others were testing Dodo Bait quite a lot lately, here are some VODs from my latest testing session.

The video titles are self explanatory, the videos contain the setups.

The purpose of this is to get rid of the Dodo Bait 'pattern RNG', to find a consistent setup. The videos labeled NEW ROUTE have not failed me yet, it's pretty promising. EDIT: The new route is bad, but the 'grass touching' and 'barracks touching' works well, good pattern every time.

The playlist: https://www.youtube.com/playlist?list=PL8lXpQp2PZstFSYVq8K_jLeaCtM7jksgH

If you have comments, leave them below.

Edited by the author 7 years ago
Tokyo, Japan

Apparently the 'new route' is bad too, got a bad pattern with it which killed my run.

Tokyo, Japan

Apparently the 'touching the barracks' strat has the same results as the 'touching the grass patch before the barracks' (<- that one is easier).

The result is consistent good pattern, so far with 100% consistency (I and Chivu tested it quite a lot).

Germany

When I can be bothered to export all these highlights to youtube, I'm going to edit this post. Here are mostly examples blacklev was referring to with his last post (edited a # in front of the links, so the post won't be super long and filled with several embedded videos):

'touching barracks' # #

'touching grass patch' # # (with an intentional shit turn in front of the dam car) # (went behind USJ which usually gives bad dam car, but didn't here) #

I actually had even more attempts and always had a good dam car manipulation, just wanted to point out, so you don't think I don't post bad results, there were none yet. (Last night it also worked on all my 3 runs that made it to Bait).

I can also "confirm" the 'new route' doesn't seem to give good results consistently #

Russia

Who knows whether in the presence of the Japanese version of the PC GTA III??? or it does not exist? Let's all look for ... I did not find. It might be worth it to write a letter about the PC version? Japanese suddenly more stable for bugs, like japanese gta VC?

i knew ps2 japan gta III its real. maybe suddenly more stable for bugs...

There is a japanese pc version of GTA3 (there's even 2 different one), you can find them on amazon.jp but they are kinda rare and expensive http://www.amazon.co.jp/カプコン-グランド・セフト・オートIII-日本語版-GTAIII/dp/B0000AVE00/ http://www.amazon.co.jp/Best-Price-Grand-Theft-Auto-x/dp/B0007PGVO2/

Nobody in the community has bother to buy it because we have now idea if it's actually different other than just the text. But there is a small chance the main.scm is actually different and could lead to new glitch discovery

Also you're talking about the japanese version of VC being more "stable", this isn't true. It's just the main.scm who is different and cause different results when you mix missions. The "more stable" theory was spread by uninformed runners and was always considered false.

Germany

[quote=Gaël]expensive[/quote] http://puu.sh/krEnf/0a6055ba7e.jpg

Russia

Huge bump but maybe some people will find this interesting. I analysed pathfinding during this missions and can confirm that touching grass affects patterns.

Game keeps track of last 'building' player's vehicle collided with. If last 'building' happens to be classified as 'treadable' (essentially part of road system), all vehicles that have missions MISSION_RAMPLAYER_FARAWAY (which they happen to have in Bait if player is not close to him) use this 'treadable' as target. If it is not, they use node closest to player as their target. In fact it means that if player touched Staunton road last, colombians will drive to Staunton (using tunnels) until player touches ground again.

It should be also noted that determining closest node is glitched. Game uses only X and Y coordinates and use 0 instead of Z, which may cause weird pathfinding. (ie this leads to inablity to leave car while in bait yard as they can't use treadable as target since player is not in vehicle, so they use closest node, which happens to be near dam).

By the way, vehicles are not 'buildings' so in fact colliding with barracks only shouldn't make their patterns good. However, maybe someone will test it using address mentioned below to check if game only registeres collision with vehicle.

If anybody is wondering what is a 'building' and what is 'treadable', use this address in cheat engine as reference: http://i.imgur.com/48MxMG8.png It should be universal for all versions of the game. If this byte is 1, last touched building is treadable. If it's 192, it's not. For 'better' patterns this value should be 192 during flight.

Thanks to blacklev for a lot of testing that allowed me to find reasons of pattern differences. :)

JOEdrinksBEER and blacklev like this
Tokyo, Japan

By the way, what we mean by "touching the barracks" is touching this building which looks like barracks to me. Not the actual vehicle. http://i.imgur.com/GS8pJys.png

Edit: I was stupid, I blocked something on srcom I guess a while back with AdBlock, and that's why the pictures didn't show up. My apologies.

Edited by the author 7 years ago
Russia

Oh I see, should have had a look before posting, yeah, that's definitely a building :D

Here is a link to an image from post: #http://i.imgur.com/48MxMG8.png

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