Changes I Would Like To See To These Leaderboards
8 years ago
United States

I think for some changes that need to be made to the F2P quest speedruns are that to finish the run you have to teleport to lumbridge and get the in game time from Hans for better accuracy. Also this ensures that you don't have to play the entire time and you could do it over the span of a couple of days. Also you would be able to use logging out in certain situations for time save giving more of an edge to the runs. The Tutorial Island speedruns and any others that don't start at Tutorial Island would be recorded with a timer.

Also I don't see any point in having the Total level runs or the Get Level X in all Skills run because there won't be any competition for it and it would be played too linearly. Whereas in the quest runs there could always be time improvement made and RNG affects the run heavily making it not only skill based, but could produce multiple outcomes. I would like to see these sections replaced with member versions of the other leaderboard runs. I know you can set it to show only F2P or member runs, but in all honesty the runs are ran so totally different and have completely different routing it wouldn't be fare to castegorize them the same.

Also for the last thing I want to touch base on is whether using software like AHK is permitted as long as it's 1:1 input/output. Or even if it's not, I'm not sure how we should go about it.

I'll update this thread with anything else that I come by with.

EDIT: Also as far as item transferring and using other players. Is the use of other players permitted and can we use other people to do quests like Shield Of Arrav. The reason I have a problem with not allowing interaction with other people for benefit, is that other people within the game can also ruin your run as much as benefit it. The thing is you can't control other players from not ruining your run, so I feel as if using other players should be allowed and is more in the spirit of the Any% runs, but I'm curious to see what others think on the subject.

I need to have all of these points cleared with the other moderators before I can start routing my F2P nobeads run.

I think using an autohotkey would compromise the integrity of a run and would make it be more of a TAS than a true speedrun.

I think that having to lumbridge teleport at the end of a run and get IGT from hans is also in poor taste because some runs won't always have a lumbridge home teleport available after completing the final objective.

I think that logging out and logging back in again would make the run segmented and would therefore compromise the integrity of the run.

United States

The lumbridge teleport would have to be incorporated into the run then. It's mainly for accuracy. And considering the servers are constantly disconnecting I don't feel as if that should compromise somebody's run.

If additional timesave is found for a category near the end it could lead to potential dead time near the end of a run where it's faster to wait for the home teleport cooldown instead of running to lumbridge which can essentially make the end part of a run "do this in under 30 minutes" instead of speed run escape

So are we going to delete total level run, get x in all skills in favor of f2p ironman cguild%?

CaptainX24 likes this

nobeads% f2p and nobeads% p2p are two very different runs and should be considered different categories. In the future there will be interested in runescape only as a speedgame who will be discouraged if they can't get a "good time" in certain categories because they don't play the game casually and can't afford bonds.