What's the most disappointing speedrunning improvement strategy you've seen?
6 years ago

Let's say you watch a 30-minute speedrun of someone doing crazy strategies. Then comes 15-minute speedrun that skips all the interesting parts, resulting 10 minutes of character walking in a blank space, making the run boring to watch, despite being much faster.

So, does anyone remember any instances of these things happening?

Valhalla

No. Speed > fun

Sklitterbeer, coolestto and 4 others like this

Any% NG+ of Uncharted: Drake's Forune by Psychopad92.

Respect for him :)

England

Agree that the 'enjoyment' factor being diminished is irrelevant if it results in net timesave. I can approach this in a different way, however:

https://www.speedrun.com/quackshot is a really interesting 2D platformer with lots of little technical tricks, but not many skips to speak of at all.

This changed somewhat when somebody discovered a trick that I expanded on and recorded footage of; we discovered a wrong warp in Transylvania, one of the first stages of the game.

One of the rooms involves scaling a huge sheer wall whilst another wall closes in from the left, threatening to crush you. It takes quite a bit of time to scale the wall, and after the climb it's just a straight rush to the next screen.

We discovered that with some very precise shot placement, it's actually possible to get onto where the left-hand wall is, and you can get INSIDE it and move to the left. After doing this, if you backtrack and jump at a specific spot, the wall starts moving, crushing you instantly but also wrong-warping you to the next room if you jumped in the right place. (?!?!)

Sounds like a pretty cool strat, but there's one problem: The shots required to make it up to the skip are extremely unforgiving, and you'll miss them most of the time when trying to go as fast as possible. This wouldn't be much of a problem, except for the fact that this trick saves ONE SECOND over doing the room normally.

THAT'S a disappointing strat.

Granolant, Quivico and 6 others like this
West Sussex, England

Glitch coding , making Pokemon possible to complete in the time to boil an egg or less. No battles, no training, no exploring routes, just from your house to the end of the game. There will be people who disagree and I apologise in advance, but I personally find it kills off the fun and the technique involved in playing the game.

Here's a strat of mine for Harry Potter and the Chamber of Secrets (GC) Any% which I confess is quite disappointing and will probably stop doing in future. The night when Harry returns to Hogwarts, and on Day 1 when Harry learns to fly his broomstick, using the shortcut between the Second and Fourth Floors can skip cutscenes with Nearly Headless Nick. Little to no time at all is saved when you return to Hogwarts, and the only worthwhile shave on my time was Day 1, which was a couple of seconds. Don't do it in Night 1 though; there is another cutscene skip but this one only lasts 10 seconds, meaning you lose 10 to 15 more seconds time anyway. I completed my run and got the time written on some paper (calculated against real time), but didn't get video feedback so couldn't submit it.

Edited by the author 6 years ago
United States

This is one of the reasons different categories are created.

Thoronia, Alayan and 7 others like this
Germany

[quote]Glitch coding , making Pokemon possible to complete in the time to boil an egg or less. No battles, no training, no exploring routes, just from your house to the end of the game. There will be people who disagree and I apologise in advance, but I personally find it kills off the fun and the technique involved in playing the game.[/quote] I wonder where you ever saw a run with no battles at all, because at least the rival battle after picking your starter is forced and save corruption is banned in any pokemon category for where the infamous 0:00 IGT runs are possible. Not that IGT makes sense in a run where you hardreset your console...because it definitely doesn't make any sense.

EDIT: also "no training", well duh, speedruns aren't gonna have grinding, when you can just figure out a better strategy that doesn't require grinding. "no exploring routes" exploration in a speedrun isn't a thing either, unless you're going through randomly generated areas that Pokemon doesn't have.

Edited by the author 6 years ago
Sklitterbeer, Quivico and 4 others like this
Antarctica

Yeah the grinding and exploring of routes is what happens during the routing process of a game as people search for the most optimal path through it. So to say that a speedrun is disappointing because it skips those things is weird because skipping those things as much as possible is part of speedrunning. If you enjoy those things then the research and science part of speedrunning seems more up your alley.

That being said, to say that a Save Corruption run of pokemon is less interesting that a glitchless run because the SC run is a ton of walking OOB would make more sense (since disliking OOB walking to the end of the game vs getting all 8 badges is a common dislike of short runs like that).

Edited by the author 6 years ago
607 likes this
West Sussex, England

OK, I might have worded it pretty badly. But I was just saying that I prefer to see a decent portion of the game played through.

Canada

Editing the starting money on Monopoly (SNES). As in making your CPU opponents start with 0$

I mean, really now?

United Kingdom

I am a fan of 'glitchless' categories and the likes, for entertainment and to see the optimal routings for the game "as it's meant to be played". At the end of the day it's about completing games as quick as possible too. It's a big wide world so there's room for both :-)

Georgia, USA

Well the most disappointing speedrun strats i have seen are the ones that makes games boring to watch like seeing a continue run in any Danmaku game done optimally or seeing a any% run of any game being under 3min yet they are hard to do and sure it may be fun for the runner but really boring for the viewer to watch.

North Rhine-Westphalia, Germany

And I thought this was a new thread..

Edited by the author 5 years ago
Guff, Granolant and 2 others like this
Texas, USA

I mean, we could make it a new thread.

Since this is already bumped, HM64 got a new strat about 6 months ago- instead of strategically chopping stumps to collect lumber, basically we have to bet on a dog race near the very end of the run. So basically all we've done up to that point can be made or broken based on whether or not the dog you bet on wins a race.

On top of that, to get the WR for Karen, you need to win the very first race with a dog with [1 in 6] odds or more against dogs with [1 in 1], [1 in 2], and others odds (that usually win). The odds of the dogs in the race are different every time, even when you reset and replay the day in the same game file. At the very least, you need to win three consecutive races with dogs of [1 in 3], but most people just do a Hail Mary pass and bet on the [1 in 16] and [1 in 17] dogs because every once in a while they do win. The reward is so high that you only need to bet on one race, but so much more often, they are the ones dragging their butts in last place, and there goes your entire run.

There's no pattern whatsoever, nor do you have any control over who wins. Even reloading emulator save states made in the middle of the race can result in different winners. All you can so is sit back and watch as your entire run goes down the drain because the dog you bet on loses the race by two pixels.

Then you hit the "reset" button on the console and start over.

Edited by the author 5 years ago
TheGreatToddman likes this