Ideas for other goals
5 years ago

Idea Cannibal% Any scenario Run ends when Human meat gets eaten

Uusimaa, Finland

I don’t think that a cannibal% would bring anything new compared to the human leather hat category (WR ~25s). It would just mean skipping one step.

Edited by the author 1 year ago
Uusimaa, Finland

Idea: Max Cyborg.

Goal: Time ends when the player shows health screen of any colonist that possesses the best complement of artificial body parts. This requires that the following body parts are successfully implanted on the pawn:

­— Bionic Heart, Bionic Spine, Bionic Tongue, two Bionic Ears — Two Archotech Arms, two Archotech Legs, two Archotech Eyes — One of the following: Painstopper, Gastro-analyzer, Learning assistant, Neurocalculator, Psychic Reader, Venom fangs — One of the following: Bionic Stomach, Detoxifier Stomach, Nuclear Stomach, Reprocessor Stomach

The Aesthetic Nose is not required, as there is no non-DLC alternative. No visceral implant is required, because the only non-DLC alternative is death acidifier, which has no positive effects.

You may manufacture these items yourself, if available, or procure them from traders and other sources. The body parts may also come automatically from character selection or capture or slave trade. Less than 50 % damage on the body parts is permissible.

For swag, have the colonist also be body modder, and possibly industrious, iron-willed, jogger…, and hooked up on luciferium. For different kind of swag, have the colonist be body purist, and possibly incapable of violence, caring, skilled labor or dumb labor…

(EDIT: Category was added. Check the Rules tab. This post is just a plan, not the actual rules.)

Edited by the author 1 year ago
M_CBL_ likes this
Uusimaa, Finland

One problem with this Max Cyborg category, is rather a problem with speedrun.com.

Because this is a pawn-specific goal and not a colony-specific goal, it does not make much sense to use the biome subcategories for this goal (i.e. have separate leaderboards for regular and extreme desert for example). However, on speedrun.com, a subcategory can be either enabled for all main categories, or for exactly one of them.

On our leaderboard, "escape type" is a subcategory that is only enabled for the "escape" main category. The "biome/scenario" subcategory is enabled for all categories.

I do not want to invite runs for four new separate leaderboards for this one category; just one leaderboard would suffice. I’m not sure how to get around this problem.

One solution would be to create new category-specific subcategories on biome/scenario for every single main category. This, however, would require editing every single existing run — all 209 of them, plus the ones that are in submission queue — and selecting the right subcategory on the new option for them. I have done such work when our leaderboard was considerably smaller, but right now it looks like an overwhelming undertaking. (If this is ever done, I would also remove said subcategory on the NAD goal, unifying the four leaderboards.)

EDIT: I have done the abovementioned work, and the Max Cyborg category has been added. See https://www.speedrun.com/rimworld/thread/fhd5k

Edited by the author 1 year ago
M_CBL_ likes this
Singapore

I think the max cyborg is an interesting run/goal @Bisqwit but like you said, speedrun.com is a bit of a pickle.

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Categories have been rearranged

I revamped the categories today. Changes:

  • The Escape category has been split into three separate main categories: Escape-any%, Escape-build% and Escape-ascent%. Previously the Escape category had four subcategories: any%, build%, 100% and ascent%.
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