Hi my name is seth and I'm part of a new 4 man team that started making a game recently. Its an arcade platformer about a paper ball/airplane that needs to reach the end of a level unscathed managing your powerups and shooting for the best time/score. Think sonic games running fast through a level dodging obstacles, only with no hit enabled. With a focus around speed running and score attack. Were calling it "Paper Drifter"
Now to start the thread I wanted to ask everyone a question. What are some CORE FEATURES that are absolutely necessary and/or convenient to people attempting to speed run a game. What should be implemented that other games sometimes don't include.
@DownpourGames Bugs help to pass the game quickly, but if you not want to make bugs in the game, you can make some secret paths or features, thanks to which you can quickly pass the level
Noted, Were definitely attempting to make things relatively bug free, and the level design is linear but Ill see about working in functional alt routes that could be faster.
To be honest don't focus on making a game "speedrunable". Make a good game, then ppl will run it. A nice feature can be an internal timer which you can enable in the menu.
@happycamper_ Yup that's definitely the goal, core gameplay then features. An internal timer that can be disabled or enabled is a good suggestion though. Thanks :D