Parity between the adventure and speedrun versions
3 years ago
Australia

In laymans terms - should we remove checkpoint RNG from the main game.

This has no impact on the speedrunning community outside of ease of practice, but if done will patch out some of the frustration regular players have to deal with to enjoy the game. It's essentially a bug and it would go against our namesake "restored" if we didn't patch it.

This would also include allowing players to reach the pocket dimensions early through lag clipping OOB, which is a feature I implemented for the speedrun version only. (This includes preventing the symbol door glitch to appear as I added invisible teleports beneath Sky Emporium to prevent death)

If you guys vote yes then any future changes will be implemented to all versions when we make them, including consistent death times if we ever get that consistent.

Another thing to note- We should also probably make powerups and certain objects client sided too so large servers can no longer screw over other players. I think these changes will make the experience far smoother in casual play.

casualsister likes this
California, USA

ingles plz