Any% change
6 years ago

We need two new categories (well, one new one and a name change for the other): Any% should now be Goodending%, while there should be a Badending%. I think both the 3DO and PC/Mac versions of Killing Time have good and bad endings (seeing as they use the same cutscenes).

The difference between the two is simply whether you die at the final boss or not. It's more complicated than that though, because it also factors in ammo management (as shown by the current WR run where a good chunk of time got wasted trying to defeat the final boss w/ little ammo). If a run can be a bad ending WR, then allow for a badending% I say.

Edited by the author 6 years ago
Cpt.Agman likes this
Russia

Well, i'm actually surprised that someone is interested in running this game, to be honest. Yeah, the rules were just temporary, because of only one speedrun, i'll change them now.

For me personally ammo management for the last boss is not a big problem, because of vessel usage that gives you invincibility, 2x health, unlimited ammo and i think 2x damage for 30-90 seconds, didn't time these things properly. So if there is any flamethrower ammo left at the end - use vessels and you are good to go. :V

Oh, I see now. Still, way faster to die than to beat the final boss when you get to that point. I think the way you have it now is good, though at a certain point I think bad ending percent will reign supreme by default.

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