Antique OoB and Routing
5 years ago
Chicago, IL, USA

I felt there was a need for discussion and further improvement of this new discovery outside of the SH discord. If you are unaware, here's a video discussing it generally. I think with more eyes/attention, we can make this whole thing more reliable.

Some things I've learned about OoB with the help of Aaron and others:

  • It's best to run out of the door and to the right a little bit, quickturn, then run back. Due to how Romper AI works, this kites him somewhat consistently.

  • The visual cue of where to stand is the white edge of the staircase.

  • Walk forward as the romper leaps at you.

  • A partial glitch can occur. Without the sound of the romper biting, you will not be able to phase through the door (EDIT: This is usually true).

Now for the routing concerns, I'm only going over Bad+. I'm not sure how this will affect routing for other categories.

The main concern for the route is Incubator, due to not having a rifle. Your run can potentially die at the final boss due to her random HP value, how much ammo you have, etc. I can think of a handful of potential solutions for this.

  • Run into the barrier 3 times, potentially reducing her HP a bit more

  • Only use 1 shell on the Nurse in Nowhere, opting to finish her off with a kick

  • Use the handgun to break the lock to the sewers

  • Pick up an extra box of shotgun shells, either in the school basement or in the Nowhere Antique Shop

I think more technical information should be gathered on Incubator (i-frames? barrier damage? distance affecting spread? etc.).

Edited by the author 5 years ago
England

[quote]Without the sound of the romper biting, you will not be able to phase through the door.[/quote]

This is not [i]completely[/i] true, it's just true 99% of the time. I have gotten it without the Romper biting sound, it's just happened like twice out of a gazillion fucking attempts. It's rare, but look out for it.

[quote]I'm not sure how this will affect routing for other categories.[/quote]

it makes good+ final boss pretty dang consistent (seemingly? unless my math is off here or something but it seemed good to me) because you now have 6 extra shells to work with so that's neat

England

Yeah I managed to get it last night without the sound but that sound DOES confirm you got it and is preferred.

Good+ is easy now, you still need to pickup the shotgun shells in the motel garage (save 6 on twinfeeler, +12 from garage pickup), you'll have more than enough for Incubus. You can't skp the pickup because you need an extra 6, but because Easy is X2 bullet adjust you'll get 12.

Chicago, IL, USA

I wonder if it is possible to remove an ammo pickup from UFO normal, now that we add 5/6 shells?

England

UFO you just use X6 bullet adjust :)

Hard+HB is still God strat though

Edited by the author 5 years ago
Chicago, IL, USA

Oh right! :D

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