Remake and Timing
6 years ago
Poland

I finally tried my hand at running this game and will submit few runs soon.

However, I am running on KaM Steam version using the timer. And I've noticed huge differences in in-game time and the timer. (up to a few minutes) And in the guides you said that KaM Remake has 10% inaccuracy in it's timing. So my question is: should this be allowed? Or at least shouldn't there be a way to differentiate between sped-up version and not sped-up?

After all if you go with in-game KaM Remake timer then in an hour long mission you would have no idea which is actually quicker 1:00:00 in KaM Remake or 1:05:00 in KaM Steam + Timer. Not only that if you have two similar in-game times in KaM Reamake then you can't be certain which is quicker as you cannot tell just how much a timer is off.

Also another thing. I have never played KaM Remake but it seems to me it has some features that the original does not. Like filling your queue with single click. The speed-up, etc. Oh, searching what are the actual differences I saw this: http://www.kamremake.com/devblog/how-exactly-does-kam-remake-relate-to-tpr/ If I understand this right it means that KaM Remake does not have Siege Workshop from TPR, and it has something called Market.

Now, I don't think that's fair. Playing KaM Remake in speedrun seems to me a little like playing a modded version of Skyrim. Sure it can be faster. But that's not quite the point I think.

So tl;dr version: I don't think it's fair lumping KaM Remake with other versions of KaM without any way to differentiate between them. I think this should at least be considered in-game timer and not RT. Or do something like Super Metroid (where you have another column telling you a route used).

(Btw. I am also not sure how I feel about Steam version giving you possibility to build TPR buildings in TSK campaign, I don't remember however if original TPR allowed and I lost my disc long time ago. I think this should be addressed in rules.)

The last thing I want to ask is why is Loading banned? I mean in single level it makes less difference (though it would be nice to have possibility). Though in full game run? I don't think it would be possible without. Some strategies are so risky that not having possibility to load when you mess up would be run killer. And I find have no real argument against it.

Edit: Tiny bit of spell checking.

Edited by the author 6 years ago
DerToSt and ROMaster2 like this
Germany

Thanks fot the input Lug0 I changed the level leaderboard into three categories (Steam/KaM Remake/Original CD). In Steam and Original you submit the RTA (not sped up livesplit time) In KaM Remake you can speed up, but have to use the ingame time at the stat-screen after the level is cleared. (IGT)

I also edited some of the rules, meaning in the runs (that are not KaM remake using speed up) you now can save and reload during the run..since the timer doesnt stop using RTA here. In KaM Remake you may use the speed up function, but you are therefore not allowed to save and relaod during the run anymore, since this changes the IGT (you could save and reload ever 1minute to get the 100% TAS perfect runs) and it changes the RTA anyway since its sped up.

Steam and Original will now always have priority, since KaM Remake has obvious issues regarding speedrunning. (some different buildings, better AI than the original release, speed up function is not 100% accurate)

Thanks again for helping to improve this speedrun!

Edited by the author 6 years ago
Poland

Oh, so that was a reason. I totally forgot that loading messes up in-game time. Whoops :D

Thank you very much. This will definitely make everything clearer and more accessible for running.

Louisiana, USA

Another thing to consider is that the AI behaves differently in different versions of the Remake. So when you guys list "KaM Remake", you should list which VERSION of the remake you achieved those records in. It's a pain (especially that newer versions of the Remake are STILL coming out), but this is the only fair way to include the remake in your table.

Edited by the author 4 years ago
andreus and DerToSt like this