Misc Glitches Thread
3 years ago
San Francisco, CA, USA

We can do DIME from any swim height by walking above TTH, doing a backpedal drop, then doing water height control in a small corner of the TTH waterfall.

Loses 15 seconds to just swimming normally sadly.

You can also swim into the bomb spore room nearby and pick up 2x Fuel Cells by swimming under them.

Edited by the author 2 years ago
josejavier1158 likes this
San Francisco, CA, USA

Mission accomplished is skippable

Unclear if this can be routed to save time, since it would need an airswim.

nickely and josejavier1158 like this
San Francisco, CA, USA

I thought I found an ice block skip, but for some reason this doesn't work after you collect the alpine root

Edit: I figured out how to make this work, see my post on the next page.

Edited by the author 1 year ago
josejavier1158 likes this
San Francisco, CA, USA

Useless, but including it to catalog everything

Ending the dialog mid-cutscene does nothing either.

Edited by the author 2 years ago
josejavier1158 likes this
San Francisco, CA, USA

Strangely I got Volcano Force Point Temple files to load from the ThornTail Sewer. I used one hack to freeze Fox's X coordinate to prevent going back in-bounds from the current.

Rena reported getting Moon Mountain Pass text to appear here using a free-move hack.

This is super weird and should be investigated. These maps are not close, and there is no good reason the files should load.

For what it's worth, I was swimming against the current and went around:

https://i.imgur.com/covsaZm.png

This could easily be a bug in Dolphin Memory Engine as well. Unclear. VFPT and the Sewer line up horizontally, so if somehow the X value is being written to as a larger value temporarily, this can happen.

Edited by the author 2 years ago
San Francisco, CA, USA

Cannonless CC3, does not require portal opener, flame, or using the cannon. Also does not use any ESWs

Not useful in route, unless we find a way to skip K5 fire.

Edited by the author 2 years ago
josejavier1158 likes this
San Francisco, CA, USA

JubJub stream where Tricky sunk into the snow

josejavier1158 likes this
San Francisco, CA, USA

DIME quick-load

Note that this was done on a file that did not have Tricky yet, so currents are reversed, and BribeClaw is not cleared.

josejavier1158 likes this
San Francisco, CA, USA

Weird vanishing bomb plant glitch, when you cutscene overlap learning about the plant / blowing it up with a basket

josejavier1158 likes this
San Francisco, CA, USA

If you ESW from any dungeon to TTH, you can do an Arwing Warp glitch:

San Francisco, CA, USA

Arwing C U B E

If we could perma-cube the K3 door, we could get K3 without ESW.

To get passed K3 door, we would drop on it from above. To get out, we can just walk out.

Edited by the author 2 years ago
josejavier1158 likes this
San Francisco, CA, USA

I figured out what causes the CRF cutscene void

An ESW checkpoint extends through the wall, allowing you to trigger it from the wrong spot.

This checkpoint is only active while rescuing baby cloudrunners

Edited by the author 2 years ago
BvqRzxi5 likes this
San Francisco, CA, USA

I think I found this before, but I didn't know the exact steps.

If you ESW into CRF on a file that has never opened the front gate, you can cause a cutscene void by loading the main area and then backtracking in the entrance tunnel

Unfortunately, Fox is too low to hit any meaningful triggers this way.

Edited by the author 2 years ago
josejavier1158 likes this
San Francisco, CA, USA

Ground Quake can damage HighTop through the ground, but sadly we cannot hit the switches this way

In Discord there was talk about maybe using explosive barrel clipping to hit switches, combined with the glitch to keep switches activated. But this seems super slow and not RTA viable.

josejavier1158 likes this
San Francisco, CA, USA

Maybe no-airswim DIME can be done RTA? GQ is probably required though.

Turbo controller used to spam roll - everything else is human input:

Edited by the author 2 years ago
josejavier1158 likes this
San Francisco, CA, USA

GQ can kill enemies pretty far below ground

This only works for enemies below Fox, not above

Edited by the author 2 years ago
josejavier1158 likes this
San Francisco, CA, USA

And of course Fuzzy manages to pull off the insane SH DIME trick on console:

Still very inconsistent, and it would be very hard to get this in a run. This would save roughly 3 minutes by cutting out the entire DIME airswim.

We should probably look for ways to make this consistent...

josejavier1158 likes this
San Francisco, CA, USA

Might be worth learning if a barrel clip works here

My instinct is that this won't work, and that the clip in IM only works because the gate collision is trash, but you never know

We can do a cutscene warp to leave after collecting K1, so this is not a soft-lock.

josejavier1158 likes this
San Francisco, CA, USA

You can switch to Tricky Feed hovers which are easier to time, but suck because Tricky modifies Fox's angle

josejavier1158 likes this
San Francisco, CA, USA

After doing Heel Skip, there are interesting ice block glitches

Weird enemy collision

Temporarily skipping ice block dialog if locked onto an enemy

josejavier1158 likes this
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