1.7.0 Patch - New Fixed World
3 years ago
Kent, England

Hey all.

A new patch, 1.7.0, is coming to Steam and consoles later this month.

It looks to be quite a doozy. I'll post the patch notes in full below.

The key takeaway is: Fixed World, as we currently know it, will no longer exist. A new Fixed World seed has been chosen for 1.7.0 onwards. This means we'll need to separate off all existing times for that category, and start fresh. We can't compare apples to oranges. (or should that be tomatoes?)

In addition to this, there are LOADS of balance changes that will impact attainable times on Random/Hard/Extreme/Endless. I don't know how yet, we'll have to play it by ear, and submit the best times we can. We should make sure to attribute new runs to the 1.7.0 patch, and learn whether the old patches can be beaten. If we can't challenge the existing times, we'll have to consider archiving those off too. There's no immediate rush on this, we have patch numbers logged against each run, so can adjust as necessary once we've all had a good go.

Good luck! I hope the changes bring new life and energy into the game.

Kent, England

Fixed movies not playing on Linux version Speed up Elevator streaming to next level All new Fixed World with much larger maps Removed the very small maps that would appear on Level 8 and Level 19 in Fixed+Random Reduced Earthling density by around 65% across all levels in Fixed+Random Reduced Bush/Tree density by around 50% across all levels in Fixed+Random All Earthlings will now chase you to the very edge of the map, edges of water/ice and can now walk down revealed secret paths Remove ‘level cap’ on presents in all modes. This means you can find ALL presents from the beginning of the game Many under the hood improvements to memory usage Fixed an issue where players could go beyond Level 25 when an Endless save was active Fix everything bunched up on Funkotron in Endless Fix No Ship Piece on Level 25 in rare cases Fix Lamont showing up on Level 28 of Endless Optimized all assets in the game Adjustments to camera while falling down levels Present timer now pauses when falling All inputs disabled while falling (prevents players opening presents and teleporting) Fix Torch breaking present timer Fix other PlayerStates (like Cupid effect) breaking present timer Fix 'Jump To' invulnerability exploit Removed multiplayer presents from showing in single player games Fixed an issue where Elf could spawn infinitely from a bush Removed hit box offset on Hat of Sure Walking Added XP Notification to bottom left of HUD Adjusted XP Bar Colors to hopefully be more noticeable to new players Fix the amount of XP rewarded for picking up a ship piece Fixed FPS Cap not remembering every time you load the game Added 100 FPS Cap option Man In Black will no longer chase if you have no presents Tornado is now more aggressive once player gets in range Earthlings now have a random chance of dropping aggro when players are under water Button/Coin Meter chains are maximum 4 presses Speed up animation when pressing button/feeding coin meter Removed forcing the player into position when feeding Coin Meters/pressing Buttons Removed forcing the player into position when speaking to a friendly Earthling Various fixes for Earthling pathfinding in Networked and Endless Fix Sushi not always providing heal Mailbox Monsters will stay off secret paths Fix Ghandi not providing his safety is another Ghandi was nearby Power Hats will no longer be automatically gifted to player when stepping off the Elevator Power Hats must be found on the level by searching bushes and trees Power Hats now sparkle when they are nearby Power Hats now provide XP when picked up Hat of Breaking no longer makes all presents broken Hat of Breaking now makes present blow up sometimes when you drop them Hat of Breaking now prevents damage from Broken Presents Hat of Breaking now blows up all nearby Earthlings when a present breaks on the player Update Nap's credits

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