ARR Dungeon Changes?
2 years ago
Tennessee, USA

Many dungeons throughout 2.0 have now been changed in fairly major ways (Thousand Maws now being a straight hallway with no photocells to pick up, and many dungeon bosses were drastically changed), so what should be done about the runs there? Should a pre-patch category be added to these dungeons or should people just submit new runs?

Canada

I'd suggest having the old runs kept in "archive-like" levels such as "Pre-6.1 Cape Westwind / Castrum / Praetorium", and the new ones should be redone over as Castrum, Praet, and Porta are essentialy new dungeons / trials.

Edited by the author 2 years ago
Devon, England
Super moderatorlunamilegaming
He/Him, They/Them
2 years ago

We will discuss this and let you guys know asap!

Canada

Just wondering: has any decision been taken yet regarding this? I may or may not have a few 6.1 runs to post. ;)

Kentucky, USA

I noticed that Cape Westwind was not on the Trials List (In Game) but was on the leaderboard. Porta was, so is that being taken into consideration? Because that one SIGNIFICANTLY increases the time since it has unskippable scenes

Game stats
Followers
672
Runs
6,778
Players
2,708
Recent runs
Level: The Singularity Reactor
by
United KingdomFFLink·
Beri Maki
Level: The Striking Tree (Hard)
by
United KingdomFFLink·
Beri Maki
Level: Urth's Fount
by
United KingdomFFLink·
Beri Maki
Latest threads
Posted 1 month ago
100 replies
Posted 3 years ago
2 replies
Posted 2 months ago
7 replies
Posted 6 months ago
2 replies
Posted 7 months ago
Posted 7 months ago