Hi everyone, I've just thought about a new category when speedrunning DDDA. Death% - NG+, start the game in Speedrun Mode. Kill Death. Timing starts upon gaining control on the beach of Cassardis. Timing ends upon killing Death.
Any% Death isn't imaginable for me, but maybe it's interesting as well. I think it's a fun and short run, where working on perfection and optimisation will be the key to №1. What do you guys think? Is is worth its own category?
Thanks for adding the category, and thanks to TheLockoutPlays for running it! I tried to do a decent time after I've made this topic, but I've ragequitted after getting hit by a goblin, or something like that. I'm gonna set the record soon though, so you better levelup your character if you want to compete, TheLockoutPlays ;)
Also I ask to reconsider using the in-game timer instead of the real time because it's done in speedrun mode anyways.
Cool. I always prefer using in-game time rather than real time when feasible. I'll change the rules to use in-game time, and if someone comes along who's crazy enough to try a NG run of it, I'll put in a sub-category that uses real time instead.
Also, loved the run, Liquid. Juggling death was hilarious.