Game rules update: Keybindings
3 years ago
Chiba, Japan

This post is for people who follow the game but may not be in the Speedrunning Discord. Recently, we had a discussion regarding mapping an input to the mousewheel. While other games do seem to permit such a binding, community consensus seems to be against it and I've decided to codify some level of keybinding ruleset.

The spirit of the rules has always been the same and while we've had examples of prohibited keybindings in the discord we've never had keybindings explicitly stated in the rules. My original intent was to allow flexibility where if you wanted to run the game using DDR dance pad that was up to you. However, recognizing that there may be a need, I've added a keybinding rule to the Touhou Luna Nights speedrun page. The rule is as following:

Keybindings:

  1. One input = one output
  • This does not mean that multiple keybindings for a particular input are prohibited, only that each keybinding may only execute one output.
  1. If it is possible for an input to be used to execute multiple outputs it is prohibited.
  • Examples include but are not limited to the use of turbo buttons and mapping an input to the mouse wheel.

The leaderboard is not affected by any of these rules, since they only serve to clarify what is permitted and prohibited regarding configuration. If you feel these rules are unclear or if you think that there may be a loophole violating the spirit of the rules, or if you have a better way to phrase them, please feel free to comment in this thread

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