All Bobbleheads routing
6 years ago
Canada

So I have very little experience personally running, but I'm going to work on at least routing this category. I know it would be a long run, but anyone else interested?

United States
Moderatortomatoanus
He/Him, They/Them
6 years ago

I've been routing one on and off, I'm definitely interested. I know that legoshyguy is also interested in doing an all bobbleheads route in Fallout 4 and would probably want to help. Plus I'm sure some other people who active with this game would be down to help here and there. So from here on I'll pretty much put all my notes so far about the route that I've put together.

There's a booblehead inside of the Museum of Freedom. There's two ways we can go about grabbing it. The first is the more simple, kill the raiders inside so that we have access to the room, grab the bobblehead. The second option is that we can clip into the room from the final staircase leading to the top floor. The problem is that we are then stuck in the room and would need to loadwarp out. We could do this to the mole rat den if we setup a save there earlier. The downside to the loadwarp is that while it is quicker than killing the raiders, if we wanted to coverslide with the power armor that is on the roof, it would sort of defeat the purpose having to run through the mueseum again.

If we coverslide from the MoF to Greenetech, then we discover Lexington or Corvega during the slide which is good as there is a bobblehead on the top of Corvega. The thing is that we would like to get the destroyer's leg piece ASAP since there's a lot of running involved in this category. So we could go to Goodneighbour immediately after the Greenetech slide and get all of the stuff we need. We should be sure to discover Mass Fusion while we're running, as there is a bobblehead inside that we can get later. Once we have the leg piece, fatman, and any other goodies, we could fast travel to Lexington/Corvega and run up and grab the bobblehead. We're going to be shot at a lot so once we grab the bobblehead it wouldn't be easy to fast travel out and we should probably loadwarp. We could setup a sewer save where we normally loadwarp after the coverslide to Greenetech for this purpose, or if we did the mole rat den thing then we could just loadwarp there.

We could then fast travel to Mass Fusion (should have mentioned, whenever we menu with the pipboy we should level up Action Boy and Solar Powered, I think we would just be getting level three around the time we go to Mass Fusion). At Mass Fusion, we can box climb up the elevator shaft a few floors and get out on the highest floor of the lower level. There's a bobblehead on the head of a statue on this floor. After grabbing it, we can loadwarp out and fast travel to the Old Corner Bookstore.

We can then run to Pickman's Gallery and once we discover it, either fast travel to Greenetech (if there are no enemies nearby) or loadwarp and fast travel to Greenetech. We do this so we can get the power armor and do some power armor clips. Inside of Pickman's Gallery, we can power armor clip through the wall directly to the right and drop down to the basement. There we should kill the raider in the first room and enter the hallway that is a dead end that has a giant crack in the wall. We can kill the three raiders in the room through the crack and then power armor clip through the wall with the crack. The bobblehead is laying on the ground and then we can loadwarp out.

We can then fast travel to Goodneighbour and get out of the power armor and run to Park Street Station. There we can do the normal PSS route to get to Nick's room and grab the bobblehead (this would require two pipe pistols that we can either get from raiders at the MoF or from Daisy if she has them). We can then loadwarp out and fast travel back to PSS. From there we can just run to Trinity Towers and run through it, taking elevators to the top, and sprinting past everyone. At the very top, we can run around the outside of the cage and grab the bobblehead through a gap between the bars.

If we loadwarp out again, we can fast travel to PSS again (maybe Trinity Tower, not sure which would be faster) and run to the Boston Public Library. Unless we have the lockpick skill leveled up a bit, we have to enter through the subway place. We can just run past everyone if that's the case and then enter the library. There we can run to the room with the turrets and do the mini nuke dupe glitch we use in the DLC runs. We can use one mini nuke and shoot the wall on the left side of all the robots to kill most of them and make the room safe to run across. Grab the mini nuke from storage and run to the server room and loadwarp out after grabbing the bobblehead. Alternatively we can come back to this place later once we level up lockpick because then we don't have to run past and super mutants and the turret room is next to the entrance.

That's pretty much all I have right now but I feel its a nice little starting point to build off of. I just want to make note of this now, but one bobblehead is inside of Parson's State Insane Asylum. In order to get into there, you HAVE to progress the Cabot House questline. I'm not sure how long this would take but I think it could be lengthy. Once inside of Parson's, I'm sure there are a few clips we could do to reach the bobblehead a little quicker but I am unsure. It's a really large facility and I think the entrance to the basement is on the opposite side of the entrance. Another thing to note is that another bobblehead is in Dunwich Borers which is loaded with raiders and ghouls. I think this one might also be able to be shortened with clips but it is a very easy place to die at.

I'm wrapping up my spring semester within the next couple weeks and will have a lot more time to help route this since I'll be on summer break. I should also note now that these notes in no way should be taken as what the route should be as there are probably more efficient ways to get from some of these places than just running (e.g. maybe discovering locations across the map from each other and sliding from one to the other, discovering bobblehead locations along the way).

Norway

Without knowing how the individual strats for the bobbleheads are gonna work out, this is the route I came up with, basically we get MoF bobblehead first since we need PA to slide to greentech, then we go straight to shopping (the destroyers leg, probably need a ton of pistols, buffout, quantum etc.) then we go straight south-southeast to get the Endurance and Agility bobbleheads for good AP. I tried to use as little fast traveling as possible, so I got the route down to about 4 "lines" of running.

United States
Moderatortomatoanus
He/Him, They/Them
6 years ago

Here's a video detailing basic strats for every bobblehead. I'm sure theres many ways to speed up several of these but it's nice to have at least a base to build off of. According to Jinjenia, the conversation between Jack and Edward after we kill the raiders can be skipped by exiting and entering again.

Norway

Ok so this is what I've found so far today:

How to do Pickmans Gallery without Power Armor and only 1 pistol clip.

How to do Vault 81 without Power Armor, and probably faster than with PA aswell. You need 1 Jet and 2 (if you talk to Curie) or 3 (clipping into Curie's room like in the video) Doing the last clip into Curie's room saves a miniscule amount of time, so in order to use less pistols it's best to just talk to Curie, which is also much easier than the clip.

How to do Fort Hagen with only one clip, and like 15 seconds faster.

I didnt really discover this, but you can very easily get the Freefall Legs in Mass Fusion (I timed it to take about 25-35 seconds) in addition to taking the bobblehead. The benefits of this is many of the areas where you get bobbleheads are easier, and you dont need as many stimpaks (which I suspect we need a lot of), like in Dunwich. Also after Corvega, Trinity Tower and others you can just jump down which should make you able to start running to the next area instead of fast traveling or load warping. Mass Fusion when getting bobblehead and the freefall legs. Im sure most of you know how to do it, but I had to time it so might aswell record it.

Basically the part between the elevators where you can item climb instead of going through the maze of hallways, doors and super mutants. Probably a bit faster aswell

I dont have video for this, but it's the easiest thing in the world. Basically, we dont need to do lockpicking in this run, which saves a bunch of levelling crap. Instead, we start out the run with 10 Agility, 10 Endurance, 4 Charisma. We can also get the SPECIAL book in Sanctuary but none of the speech options are that hard so 4 should be good enough. So basically we talk to the speaker panel instead of lockpicking the door. We also have to do a pistol clip for the quests with the Parsons State Insane Asylum, which will be covered in a video below.

So this was kind of a long video, but I go in detail of how to get the bobblehead in Parson State Insane Asylum. Basically skipping a lot of dialogue, some stuff about speech options and clipping in the Amfitheatre.

Norway

Forgot to mention it in the last post, but here are some details on how many pistols and other items we need for the run.

Pistols/items: MoF: 0, you can use one but it requires load warping which is slow Atom Cats: 0 Poseidon: 1 pistol, 1 other item. The first can be done with another item. Shipwreck: 1 other item Spectacle: 0 Gunners Plaza: 1 Pistol Vault 95: 0 Pickman: 1 pistol Mass Fusion: 0 PSS: 2 Pistols Trinity: 0 Library: 0 Vault 81: 2 pistols, or 3 for dumb strat Fort Hagen: 1 pistol Corvega: 1 other item Vault 75: 1 pistol Sagus: 0 Dunwich: 1 pistol Longneck: 0 Parsons: 1 pistol

PISTOL: 11 OTHER ITEM: 3 TOTAL ITEMS: 14

Edited by the author 6 years ago
United States
Moderatortomatoanus
He/Him, They/Them
6 years ago

Did a couple runs today, within three runs took my time down from ~1:15:00 to 58:35. With these initial strats, I think sub55 should be possible with a solid run.

Norway

MoF: Make sure to grab atleast 1 pipe pistol outside MoF. When dropping the pistol just enter pipboy with I or your assigned inventory key and press down atleast 1 time (depending on what items you pick up, usually spamming down works fineas pipe pistols are usually at the bottom at this stage).

Mass Fusion: Existing strat is pretty solid. Might be slightly faster with a punchwarp but I can't look more into it at the moment.

Atom Cats: Can't really change much, still grab it in the garage as always.

Poseidon: Have your reticle somewhat where mine is for the first setup. Have your reticle pretty close to where mine is for the second, it is quite precise.

FMS: Can't change it too much, item climb as usual.

Spectacle: Can't change much, swim as fast as possible.

Gunners Plaza: Set up with either one of the 2 setup methods I showed. Deploy immediately when you enter Gunners Plaza.

Vault 95: Just ignore where I am before I punchwarp, the coc point is weird. Deploy the punchwarp immediately after you load in the V95 map after the elevator.

Corvega: Outdoors map, can't change much for now.

Vault 81: Hold W and turn slightly to the right so youre moving towards the center of the elevator. Keep holding W until you coc for the 2nd time. After this, just go down with the elevator, talk to curie and get the Bobblehead.

Fort Hagen: Use the same setup as for Gunners Plaza. Nevermind where I am in Fort Hagen before punchwarping, the coc point is weird.

Pickmans Gallery: Deploy on raiders to save mines. Have decently high HP, and don't move at all when falling.

Vault 114: Do what we do in Any%, but don't talk with Nick (we don't need him for the run at all, he might start talking, just ignore him) just grab the bobblehead and leave.

Trinity: There is a slide from top of Mass Fusion to Trinity tower but it still needs a lot more work.

Library: Such a short distance to run indoors it's just gonna even out with a punchwarp.

Vault 75: Use my setup very precisely. The clip isnt that hard, i promise.

Saugus Ironworks: The gun posistioning is key in doing this consistently. Basically you HGC clockwise ontop the blue hut, then jump under the room with the door and upwarp. Pretty easy.

Dunwich Borers: The hitbox in the ceiling is really weird, so the invisible hole you almost land in is the closest one. Move a little right either when falling or after landing. Make sure to have freefall legs (I used godmode) or else you're gonna die.

Longneck Lukowskis: Try to keep on the left side of the pillar. Being on the right has a small chance of getting stuck between walls incase you clip sideways.

Parsons: Still slow as usual. Short run indoors, wouldn't pay off with a punchwarp.

Edited by the author 6 years ago
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