I've got livesplit up and running but I have one problem which is that the time doesn't pause during load times. Sar doesn't count with the loading times but livesplit which makes for an inacurate time.
Is livesplit set to game time or real time? If real time, that might be the problem
I had the same issue a while ago. Livesplit may be set to compare against real time as the default instead of game time, which doesn't count loads. To fix it, you can right click on livesplit, then compare against, then game time. I hope this helps.
From now on, for top 50 times, both partners must submit their demos. As such, it will also be required for to submit any .vpks that are used during the runs. If you have any questions, you can join our discord @ discord.gg/p2sr or you can create a forum post here.
The rules site has also gotten